Attack까지 완성..?

This commit is contained in:
김도환
2026-05-04 00:19:01 +09:00
parent b39116e734
commit 66d48537f7
9 changed files with 692 additions and 19 deletions

View File

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using UnityEngine;
public partial class LivingEntity : MonoBehaviour
{
public float health = 20.0f;
public void Damage(float damage, Collider2D cause)
{
health -= damage;
OnDamaged(damage, cause);
if (health <= 0.0f) OnDeath();
}
private void OnDamaged(float damage, Collider2D cause)
{
throw new System.NotImplementedException();
}
private void OnDeath()
{
throw new System.NotImplementedException();
}
}

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4
Assets/Scripts/Player.cs Normal file
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public class Player: LivingEntity
{
}

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using System;
using System.Collections;
using UnityEngine;
using UnityEngine.InputSystem;
public class PlayerAttack: MonoBehaviour
{
public GameObject attackHitbox;
private UnicornInputSystem _unicornInput;
private void Start()
{
_unicornInput = UnicornInput.Unicorn;
_unicornInput.Player.Attack.performed += Attack;
}
private void OnDisable()
{
_unicornInput.Player.Attack.performed -= Attack;
}
private void Attack(InputAction.CallbackContext obj)
{
StartCoroutine(OnAttack());
}
private IEnumerator OnAttack()
{
attackHitbox.SetActive(true);
yield return new WaitForSeconds(0.5f);
attackHitbox.SetActive(false);
}
}

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m_IslandSolverBodiesPerJob: 50
m_IslandSolverContactsPerJob: 50
m_SimulationMode: 0
m_SimulationLayers:
serializedVersion: 2
m_Bits: 4294967295
m_MaxSubStepCount: 4
m_MinSubStepFPS: 30
m_UseSubStepping: 0
m_UseSubStepContacts: 0
m_QueriesHitTriggers: 1
m_QueriesStartInColliders: 1
m_CallbacksOnDisable: 1
m_ReuseCollisionCallbacks: 1
m_AutoSyncTransforms: 0
m_AlwaysShowColliders: 0
m_ShowColliderSleep: 1
m_ShowColliderContacts: 0
m_ShowColliderAABB: 0
m_ContactArrowScale: 0.2
m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_GizmoOptions: 10
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffff3ffeffff3ffdffffbffcffff7ffcffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_PhysicsLowLevelSettings: {fileID: 0}

View File

@@ -2,7 +2,7 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!78 &1
TagManager:
serializedVersion: 2
serializedVersion: 3
tags: []
layers:
- Default
@@ -11,10 +11,10 @@ TagManager:
-
- Water
- UI
-
-
-
-
- Player
- PlayerAttackHitbox
- Enemy
- EnemyAttackHitbox
-
-
-
@@ -41,3 +41,6 @@ TagManager:
- name: Default
uniqueID: 0
locked: 0
m_RenderingLayers:
- Default
m_MigratedRenderPipelines: []