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m_ContactArrowScale: 0.2 - m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} - m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} - m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} - m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} - m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff + m_GizmoOptions: 10 + m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffff3ffeffff3ffdffffbffcffff7ffcffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff + m_PhysicsLowLevelSettings: {fileID: 0} diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 1c92a78..61460af 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -2,7 +2,7 @@ %TAG !u! tag:unity3d.com,2011: --- !u!78 &1 TagManager: - serializedVersion: 2 + serializedVersion: 3 tags: [] layers: - Default @@ -11,10 +11,10 @@ TagManager: - - Water - UI - - - - - - - - + - Player + - PlayerAttackHitbox + - Enemy + - EnemyAttackHitbox - - - @@ -41,3 +41,6 @@ TagManager: - name: Default uniqueID: 0 locked: 0 + m_RenderingLayers: + - Default + m_MigratedRenderPipelines: []