그 보스 페이즈? 노션 보고 잘 만들어주세요
TMP는 깃에서 없애야 하는데 저 할 줄 모르니까 알아서 잘 해보시고 어자피 프로젝트 크기 5메가바이트도 안 넘으니까 굳이굳이 할 필요 없으심 즐 전 자러감ㅋㅋ
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -75,3 +75,6 @@ crashlytics-build.properties
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||
|
||||
# End of https://www.toptal.com/developers/gitignore/api/unity
|
||||
/Assets/Sprites/ShouldNotBeUsed
|
||||
/Assets/TextMesh Pro
|
||||
/Assets/Fonts
|
||||
|
||||
8
Assets/Fonts.meta
Normal file
8
Assets/Fonts.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8c5132d7f8a18fd418c8980c1dfa6aed
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Prefabs.meta
Normal file
8
Assets/Prefabs.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fbaedddce6d8bd44c8f89760ac6613dd
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
154
Assets/Prefabs/TunaP1Attacker.prefab
Normal file
154
Assets/Prefabs/TunaP1Attacker.prefab
Normal file
@@ -0,0 +1,154 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &5921252368867129526
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2061320151633347195}
|
||||
- component: {fileID: 1797540837772257342}
|
||||
- component: {fileID: 490763327940191773}
|
||||
- component: {fileID: 1152076818425219994}
|
||||
m_Layer: 9
|
||||
m_Name: TunaP1Attacker
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &2061320151633347195
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5921252368867129526}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -4.3426, y: 0.67107, z: 0}
|
||||
m_LocalScale: {x: 0.05, y: 0.05, z: 0.05}
|
||||
m_ConstrainProportionsScale: 1
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &1797540837772257342
|
||||
SpriteRenderer:
|
||||
serializedVersion: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5921252368867129526}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_ForceMeshLod: -1
|
||||
m_MeshLodSelectionBias: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_GlobalIlluminationMeshLod: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_MaskInteraction: 0
|
||||
m_Sprite: {fileID: -2413806693520163455, guid: a86470a33a6bf42c4b3595704624658b, type: 3}
|
||||
m_Color: {r: 1, g: 0, b: 0, a: 0.30980393}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!61 &490763327940191773
|
||||
BoxCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5921252368867129526}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Density: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_ForceSendLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_ForceReceiveLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_ContactCaptureLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_CallbackLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_IsTrigger: 0
|
||||
m_UsedByEffector: 0
|
||||
m_CompositeOperation: 0
|
||||
m_CompositeOrder: 0
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_SpriteTilingProperty:
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
oldSize: {x: 1, y: 1}
|
||||
newSize: {x: 1, y: 1}
|
||||
adaptiveTilingThreshold: 0.5
|
||||
drawMode: 0
|
||||
adaptiveTiling: 0
|
||||
m_AutoTiling: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_EdgeRadius: 0
|
||||
--- !u!114 &1152076818425219994
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5921252368867129526}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: bdb9c585da578ee408fc4177ce2010e1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Unicorn.Hitbox.UnicornHitbox
|
||||
attackData: {fileID: 0}
|
||||
7
Assets/Prefabs/TunaP1Attacker.prefab.meta
Normal file
7
Assets/Prefabs/TunaP1Attacker.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6db1d20b24524e6449e79fcc39f40401
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1027,6 +1027,163 @@ Transform:
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1132170011
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1132170015}
|
||||
- component: {fileID: 1132170014}
|
||||
- component: {fileID: 1132170013}
|
||||
- component: {fileID: 1132170016}
|
||||
m_Layer: 0
|
||||
m_Name: Boss
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!50 &1132170013
|
||||
Rigidbody2D:
|
||||
serializedVersion: 5
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1132170011}
|
||||
m_BodyType: 0
|
||||
m_Simulated: 1
|
||||
m_UseFullKinematicContacts: 0
|
||||
m_UseAutoMass: 0
|
||||
m_Mass: 1
|
||||
m_LinearDamping: 0
|
||||
m_AngularDamping: 0.05
|
||||
m_GravityScale: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_Interpolate: 0
|
||||
m_SleepingMode: 1
|
||||
m_CollisionDetection: 0
|
||||
m_Constraints: 0
|
||||
--- !u!212 &1132170014
|
||||
SpriteRenderer:
|
||||
serializedVersion: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1132170011}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_ForceMeshLod: -1
|
||||
m_MeshLodSelectionBias: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_GlobalIlluminationMeshLod: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_MaskInteraction: 0
|
||||
m_Sprite: {fileID: 21300000, guid: bf6d243c5f47f004fa08d89758c6bc0e, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1.9531249, y: 1.9531249}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!4 &1132170015
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1132170011}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 4.3, y: -3.161, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!70 &1132170016
|
||||
CapsuleCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1132170011}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Density: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_ForceSendLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_ForceReceiveLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_ContactCaptureLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_CallbackLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_IsTrigger: 0
|
||||
m_UsedByEffector: 0
|
||||
m_CompositeOperation: 0
|
||||
m_CompositeOrder: 0
|
||||
m_Offset: {x: -0.022632074, y: -0.077068515}
|
||||
m_Size: {x: 1.9644431, y: 1.6619875}
|
||||
m_Direction: 1
|
||||
--- !u!1 &1291505767
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -1060,6 +1217,158 @@ Transform:
|
||||
- {fileID: 1472544505}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1319959501
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1319959505}
|
||||
- component: {fileID: 1319959504}
|
||||
- component: {fileID: 1319959503}
|
||||
- component: {fileID: 1319959502}
|
||||
m_Layer: 9
|
||||
m_Name: Circle
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &1319959502
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1319959501}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: bdb9c585da578ee408fc4177ce2010e1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Unicorn.Hitbox.UnicornHitbox
|
||||
attackData: {fileID: 0}
|
||||
--- !u!61 &1319959503
|
||||
BoxCollider2D:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1319959501}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Density: 1
|
||||
m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
|
||||
m_ForceSendLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_ForceReceiveLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_ContactCaptureLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_CallbackLayers:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_IsTrigger: 0
|
||||
m_UsedByEffector: 0
|
||||
m_CompositeOperation: 0
|
||||
m_CompositeOrder: 0
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_SpriteTilingProperty:
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
oldSize: {x: 1, y: 1}
|
||||
newSize: {x: 1, y: 1}
|
||||
adaptiveTilingThreshold: 0.5
|
||||
drawMode: 0
|
||||
adaptiveTiling: 0
|
||||
m_AutoTiling: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_EdgeRadius: 0
|
||||
--- !u!212 &1319959504
|
||||
SpriteRenderer:
|
||||
serializedVersion: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1319959501}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||
m_RayTracingAccelStructBuildFlags: 1
|
||||
m_SmallMeshCulling: 1
|
||||
m_ForceMeshLod: -1
|
||||
m_MeshLodSelectionBias: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_GlobalIlluminationMeshLod: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_MaskInteraction: 0
|
||||
m_Sprite: {fileID: -2413806693520163455, guid: a86470a33a6bf42c4b3595704624658b, type: 3}
|
||||
m_Color: {r: 1, g: 0, b: 0, a: 0.30980393}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!4 &1319959505
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1319959501}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -4.3426, y: 0.67107, z: 0}
|
||||
m_LocalScale: {x: 0.05, y: 0.05, z: 0.05}
|
||||
m_ConstrainProportionsScale: 1
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1398908073
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -1480,3 +1789,5 @@ SceneRoots:
|
||||
- {fileID: 68822293}
|
||||
- {fileID: 1523163457}
|
||||
- {fileID: 1291505768}
|
||||
- {fileID: 1132170015}
|
||||
- {fileID: 1319959505}
|
||||
|
||||
71
Assets/Scripts/Unicorn/Boss/Tuna.cs
Normal file
71
Assets/Scripts/Unicorn/Boss/Tuna.cs
Normal file
@@ -0,0 +1,71 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unicorn.Hitbox;
|
||||
using UnityEngine;
|
||||
using NotImplementedException = System.NotImplementedException;
|
||||
|
||||
namespace Unicorn.Boss
|
||||
{
|
||||
internal enum UnicornPhase
|
||||
{
|
||||
Start, P1, P2, P3, End
|
||||
}
|
||||
public class Tuna : LivingEntity
|
||||
{
|
||||
|
||||
private UnicornPhase _unicornPhase = UnicornPhase.Start;
|
||||
private Queue<GameObject> _p1Ps = new Queue<GameObject>();
|
||||
private const float P1PC = 12;
|
||||
|
||||
public Transform projContainer;
|
||||
public GameObject phase1Proj;
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
StartCoroutine(Started());
|
||||
}
|
||||
|
||||
private IEnumerator Started()
|
||||
{
|
||||
while (_p1Ps.Count < 50)
|
||||
{
|
||||
for (var i = 0; i < 5 && _p1Ps.Count < 50; i++) //프레임당 5개씩 생성
|
||||
{
|
||||
var instantiate = Instantiate(phase1Proj, projContainer);
|
||||
_p1Ps.Enqueue(instantiate);
|
||||
instantiate.SetActive(false);
|
||||
}
|
||||
yield return new WaitForEndOfFrame();
|
||||
}
|
||||
StartCoroutine(Phase1());
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private IEnumerator Phase1()
|
||||
{
|
||||
_unicornPhase = UnicornPhase.P1;
|
||||
for (int i = 0; i < 360 / P1PC; i++)
|
||||
{
|
||||
var dequeue = _p1Ps.Dequeue();
|
||||
dequeue.SetActive(true);
|
||||
dequeue.transform.position = transform.position;
|
||||
var rotationEulerAngles = transform.rotation.eulerAngles;
|
||||
rotationEulerAngles.z += (360 / P1PC) * i;
|
||||
dequeue.transform.rotation = Quaternion.Euler(rotationEulerAngles);
|
||||
_p1Ps.Enqueue(dequeue);
|
||||
}
|
||||
yield return new WaitForSeconds(5);
|
||||
StartCoroutine(Phase1());
|
||||
}
|
||||
|
||||
protected override void OnKnockback(DamageInfo info)
|
||||
{
|
||||
//No KnockBack
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Unicorn/Boss/Tuna.cs.meta
Normal file
2
Assets/Scripts/Unicorn/Boss/Tuna.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0f3078fdd3458bf459c4463291b07499
|
||||
@@ -1,14 +0,0 @@
|
||||
using Unicorn.Game.Hitbox;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Unicorn.Game
|
||||
{
|
||||
public class Enemy : LivingEntity
|
||||
{
|
||||
protected override void OnDamaged(DamageInfo info)
|
||||
{
|
||||
var dir = transform.position - info.hitPoint;
|
||||
Rb.linearVelocity = dir.normalized * info.knockbackForce;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 63fc82d3df1a3164584e678e0f04f817
|
||||
@@ -1,11 +1,11 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Unicorn.Game.Hitbox
|
||||
namespace Unicorn.Hitbox
|
||||
{
|
||||
public struct DamageInfo
|
||||
{
|
||||
public float damage;
|
||||
public float knockbackForce;
|
||||
public Vector3 hitPoint; // 넉백 방향 계산을 위해 필요
|
||||
public float Damage;
|
||||
public float KnockbackForce;
|
||||
public Vector3 HitPoint; // 넉백 방향 계산을 위해 필요
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,9 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Unicorn.Game.Hitbox
|
||||
namespace Unicorn.Hitbox
|
||||
{
|
||||
[CreateAssetMenu(fileName = "NewAttackData", menuName = "Unicorn/AttackData")]
|
||||
public class UnicornAttackDataSO: ScriptableObject
|
||||
public class UnicornAttackDataSObj: ScriptableObject
|
||||
{
|
||||
public float damage;
|
||||
public float knockbackForce;
|
||||
@@ -1,19 +1,19 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Unicorn.Game.Hitbox
|
||||
namespace Unicorn.Hitbox
|
||||
{
|
||||
public class UnicornHitbox : MonoBehaviour
|
||||
{
|
||||
public UnicornAttackDataSO attackData;
|
||||
public UnicornAttackDataSObj attackData;
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
if (!other.TryGetComponent(out LivingEntity target)) return;
|
||||
var info = new DamageInfo
|
||||
{
|
||||
damage = attackData.damage,
|
||||
knockbackForce = attackData.knockbackForce,
|
||||
hitPoint = transform.position
|
||||
Damage = attackData.damage,
|
||||
KnockbackForce = attackData.knockbackForce,
|
||||
HitPoint = transform.position
|
||||
};
|
||||
|
||||
target.Damage(info);
|
||||
|
||||
@@ -1,45 +1,45 @@
|
||||
using Unicorn.Game.Hitbox;
|
||||
using Unicorn.Hitbox;
|
||||
using UnityEngine;
|
||||
using NotImplementedException = System.NotImplementedException;
|
||||
|
||||
namespace Unicorn.Game
|
||||
namespace Unicorn
|
||||
{
|
||||
public partial class LivingEntity : MonoBehaviour
|
||||
{
|
||||
private Rigidbody2D _rb;
|
||||
public float health = 20.0f;
|
||||
private Rigidbody2D Rb { get; set; }
|
||||
private bool _invulnerable = false;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_rb = TryGetComponent(out Rigidbody2D rb) ? rb : null;
|
||||
Rb = TryGetComponent(out Rigidbody2D rb) ? rb : null;
|
||||
}
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
if (_rb == null) return;
|
||||
if (Rb == null) return;
|
||||
var transformPosition = other.transform.position - transform.position;
|
||||
_rb.linearVelocity = Vector2.zero;
|
||||
_rb.AddForce(transformPosition.normalized * health, ForceMode2D.Impulse);
|
||||
Rb.linearVelocity = Vector2.zero;
|
||||
Rb.AddForce(transformPosition.normalized * health, ForceMode2D.Impulse);
|
||||
}
|
||||
|
||||
public void Damage(DamageInfo info)
|
||||
{
|
||||
health -= info.damage;
|
||||
if (_invulnerable) return;
|
||||
health -= info.Damage;
|
||||
OnDamaged(info);
|
||||
if (health <= 0.0f) OnDeath();
|
||||
}
|
||||
|
||||
|
||||
protected virtual void OnDeath()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
protected virtual void OnDeath() { }
|
||||
|
||||
public Rigidbody2D Rb => _rb;
|
||||
|
||||
protected virtual void OnDamaged(DamageInfo info)
|
||||
protected virtual void OnDamaged(DamageInfo info) { }
|
||||
|
||||
protected virtual void OnKnockback(DamageInfo info)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
var dir = transform.position - info.HitPoint;
|
||||
Rb.AddForce(dir.normalized * info.KnockbackForce, ForceMode2D.Impulse);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Unicorn.Game.Hitbox;
|
||||
using Unicorn.Hitbox;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Unicorn.Game.Player
|
||||
namespace Unicorn.Player
|
||||
{
|
||||
public class Player: LivingEntity
|
||||
{
|
||||
|
||||
@@ -3,7 +3,7 @@ using Unicorn.System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace Unicorn.Game.Player
|
||||
namespace Unicorn.Player
|
||||
{
|
||||
public class PlayerAttack: MonoBehaviour
|
||||
{
|
||||
|
||||
@@ -3,7 +3,7 @@ using Unicorn.System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace Unicorn.Game.Player
|
||||
namespace Unicorn.Player
|
||||
{
|
||||
public class PlayerMovement : MonoBehaviour
|
||||
{
|
||||
|
||||
8
Assets/ScritableObjects/Tuna.meta
Normal file
8
Assets/ScritableObjects/Tuna.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9b4dc8f9edf4d63479993d6d64715301
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
16
Assets/ScritableObjects/Tuna/TunaP1.asset
Normal file
16
Assets/ScritableObjects/Tuna/TunaP1.asset
Normal file
@@ -0,0 +1,16 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4de4d4a74d5b4258863a8173560a93ab, type: 3}
|
||||
m_Name: TunaP1
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Unicorn.Hitbox.UnicornAttackDataSObj
|
||||
damage: 1
|
||||
knockbackForce: 5
|
||||
8
Assets/ScritableObjects/Tuna/TunaP1.asset.meta
Normal file
8
Assets/ScritableObjects/Tuna/TunaP1.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b6eb28167ca507f4097a624f0cc29d54
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Sprites/ShouldNotBeUsed.meta
Normal file
8
Assets/Sprites/ShouldNotBeUsed.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aab87808994309542aa607759b11e561
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +1,8 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class Benchmark01 : MonoBehaviour
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class Benchmark01_UGUI : MonoBehaviour
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class Benchmark02 : MonoBehaviour
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TextCore.LowLevel;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class Benchmark03 : MonoBehaviour
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class Benchmark04 : MonoBehaviour
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class CameraController : MonoBehaviour
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
|
||||
public class ChatController : MonoBehaviour {
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
public class ChatController : MonoBehaviour {
|
||||
|
||||
|
||||
public TMP_InputField ChatInputField;
|
||||
@@ -48,4 +50,5 @@ public class ChatController : MonoBehaviour {
|
||||
ChatScrollbar.value = 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class DropdownSample: MonoBehaviour
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
public class DropdownSample: MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private TextMeshProUGUI text = null;
|
||||
|
||||
@@ -16,4 +18,5 @@ public class DropdownSample: MonoBehaviour
|
||||
{
|
||||
text.text = dropdownWithPlaceholder.value > -1 ? "Selected values:\n" + dropdownWithoutPlaceholder.value + " - " + dropdownWithPlaceholder.value : "Error: Please make a selection";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class EnvMapAnimator : MonoBehaviour {
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
public class EnvMapAnimator : MonoBehaviour {
|
||||
|
||||
//private Vector3 TranslationSpeeds;
|
||||
public Vector3 RotationSpeeds;
|
||||
@@ -32,4 +34,5 @@ public class EnvMapAnimator : MonoBehaviour {
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class ObjectSpin : MonoBehaviour
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class ShaderPropAnimator : MonoBehaviour
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class SimpleScript : MonoBehaviour
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class SkewTextExample : MonoBehaviour
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System;
|
||||
using TMPro;
|
||||
|
||||
|
||||
namespace TMPro
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
/// <summary>
|
||||
/// EXample of a Custom Character Input Validator to only allow digits from 0 to 9.
|
||||
|
||||
@@ -1,10 +1,7 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class TMP_ExampleScript_01 : MonoBehaviour
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class TMP_FrameRateCounter : MonoBehaviour
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System;
|
||||
using System;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TMPro
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
/// <summary>
|
||||
/// Example of a Custom Character Input Validator to only allow phone number in the (800) 555-1212 format.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
public class TMP_TextEventCheck : MonoBehaviour
|
||||
{
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
using System;
|
||||
|
||||
|
||||
namespace TMPro
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class TMP_TextEventHandler : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class TMP_TextInfoDebugTool : MonoBehaviour
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using System.Collections;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class TMP_TextSelector_A : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
||||
|
||||
@@ -1,13 +1,10 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
||||
#pragma warning disable 0618 // Disabled warning due to SetVertices being deprecated until new release with SetMesh() is available.
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class TMP_TextSelector_B : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler, IPointerUpHandler
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class TMP_UiFrameRateCounter : MonoBehaviour
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class TMPro_InstructionOverlay : MonoBehaviour
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class TeleType : MonoBehaviour
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
public class TextConsoleSimulator : MonoBehaviour
|
||||
{
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class TextMeshProFloatingText : MonoBehaviour
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class TextMeshSpawner : MonoBehaviour
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class VertexColorCycler : MonoBehaviour
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class VertexJitter : MonoBehaviour
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class VertexShakeA : MonoBehaviour
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class VertexShakeB : MonoBehaviour
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class VertexZoom : MonoBehaviour
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace TMPro.Examples
|
||||
namespace TextMesh_Pro.Examples___Extras.Scripts
|
||||
{
|
||||
|
||||
public class WarpTextExample : MonoBehaviour
|
||||
|
||||
Reference in New Issue
Block a user