Files
UnicornElimination/Assets/Scripts/Unicorn/Enemy.cs
2026-05-08 22:45:22 +09:00

15 lines
331 B
C#

using Unicorn.Game.Hitbox;
using UnityEngine;
namespace Unicorn.Game
{
public class Enemy : LivingEntity
{
protected override void OnDamaged(DamageInfo info)
{
var dir = transform.position - info.hitPoint;
Rb.linearVelocity = dir.normalized * info.knockbackForce;
}
}
}