15 lines
331 B
C#
15 lines
331 B
C#
using Unicorn.Game.Hitbox;
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using UnityEngine;
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namespace Unicorn.Game
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{
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public class Enemy : LivingEntity
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{
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protected override void OnDamaged(DamageInfo info)
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{
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var dir = transform.position - info.hitPoint;
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Rb.linearVelocity = dir.normalized * info.knockbackForce;
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}
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}
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}
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