그 보스 페이즈? 노션 보고 잘 만들어주세요

TMP는 깃에서 없애야 하는데 저 할 줄 모르니까
알아서 잘 해보시고
어자피 프로젝트 크기 5메가바이트도 안 넘으니까
굳이굳이 할 필요 없으심
즐
전 자러감ㅋㅋ
This commit is contained in:
김도환
2026-05-09 00:14:27 +09:00
parent f1213cd247
commit c5421de715
59 changed files with 817 additions and 242 deletions

3
.gitignore vendored
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@@ -75,3 +75,6 @@ crashlytics-build.properties
/[Aa]ssets/[Ss]treamingAssets/aa/* /[Aa]ssets/[Ss]treamingAssets/aa/*
# End of https://www.toptal.com/developers/gitignore/api/unity # End of https://www.toptal.com/developers/gitignore/api/unity
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8
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using System.Collections;
using System.Collections.Generic;
using Unicorn.Hitbox;
using UnityEngine;
using NotImplementedException = System.NotImplementedException;
namespace Unicorn.Boss
{
internal enum UnicornPhase
{
Start, P1, P2, P3, End
}
public class Tuna : LivingEntity
{
private UnicornPhase _unicornPhase = UnicornPhase.Start;
private Queue<GameObject> _p1Ps = new Queue<GameObject>();
private const float P1PC = 12;
public Transform projContainer;
public GameObject phase1Proj;
private void Start()
{
StartCoroutine(Started());
}
private IEnumerator Started()
{
while (_p1Ps.Count < 50)
{
for (var i = 0; i < 5 && _p1Ps.Count < 50; i++) //프레임당 5개씩 생성
{
var instantiate = Instantiate(phase1Proj, projContainer);
_p1Ps.Enqueue(instantiate);
instantiate.SetActive(false);
}
yield return new WaitForEndOfFrame();
}
StartCoroutine(Phase1());
}
private void FixedUpdate()
{
}
private IEnumerator Phase1()
{
_unicornPhase = UnicornPhase.P1;
for (int i = 0; i < 360 / P1PC; i++)
{
var dequeue = _p1Ps.Dequeue();
dequeue.SetActive(true);
dequeue.transform.position = transform.position;
var rotationEulerAngles = transform.rotation.eulerAngles;
rotationEulerAngles.z += (360 / P1PC) * i;
dequeue.transform.rotation = Quaternion.Euler(rotationEulerAngles);
_p1Ps.Enqueue(dequeue);
}
yield return new WaitForSeconds(5);
StartCoroutine(Phase1());
}
protected override void OnKnockback(DamageInfo info)
{
//No KnockBack
}
}
}

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using Unicorn.Game.Hitbox;
using UnityEngine;
namespace Unicorn.Game
{
public class Enemy : LivingEntity
{
protected override void OnDamaged(DamageInfo info)
{
var dir = transform.position - info.hitPoint;
Rb.linearVelocity = dir.normalized * info.knockbackForce;
}
}
}

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using UnityEngine; using UnityEngine;
namespace Unicorn.Game.Hitbox namespace Unicorn.Hitbox
{ {
public struct DamageInfo public struct DamageInfo
{ {
public float damage; public float Damage;
public float knockbackForce; public float KnockbackForce;
public Vector3 hitPoint; // 넉백 방향 계산을 위해 필요 public Vector3 HitPoint; // 넉백 방향 계산을 위해 필요
} }
} }

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@@ -1,9 +1,9 @@
using UnityEngine; using UnityEngine;
namespace Unicorn.Game.Hitbox namespace Unicorn.Hitbox
{ {
[CreateAssetMenu(fileName = "NewAttackData", menuName = "Unicorn/AttackData")] [CreateAssetMenu(fileName = "NewAttackData", menuName = "Unicorn/AttackData")]
public class UnicornAttackDataSO: ScriptableObject public class UnicornAttackDataSObj: ScriptableObject
{ {
public float damage; public float damage;
public float knockbackForce; public float knockbackForce;

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@@ -1,19 +1,19 @@
using UnityEngine; using UnityEngine;
namespace Unicorn.Game.Hitbox namespace Unicorn.Hitbox
{ {
public class UnicornHitbox : MonoBehaviour public class UnicornHitbox : MonoBehaviour
{ {
public UnicornAttackDataSO attackData; public UnicornAttackDataSObj attackData;
private void OnTriggerEnter2D(Collider2D other) private void OnTriggerEnter2D(Collider2D other)
{ {
if (!other.TryGetComponent(out LivingEntity target)) return; if (!other.TryGetComponent(out LivingEntity target)) return;
var info = new DamageInfo var info = new DamageInfo
{ {
damage = attackData.damage, Damage = attackData.damage,
knockbackForce = attackData.knockbackForce, KnockbackForce = attackData.knockbackForce,
hitPoint = transform.position HitPoint = transform.position
}; };
target.Damage(info); target.Damage(info);

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@@ -1,45 +1,45 @@
using Unicorn.Game.Hitbox; using Unicorn.Hitbox;
using UnityEngine; using UnityEngine;
using NotImplementedException = System.NotImplementedException;
namespace Unicorn.Game namespace Unicorn
{ {
public partial class LivingEntity : MonoBehaviour public partial class LivingEntity : MonoBehaviour
{ {
private Rigidbody2D _rb;
public float health = 20.0f; public float health = 20.0f;
private Rigidbody2D Rb { get; set; }
private bool _invulnerable = false;
private void Start() private void Start()
{ {
_rb = TryGetComponent(out Rigidbody2D rb) ? rb : null; Rb = TryGetComponent(out Rigidbody2D rb) ? rb : null;
} }
private void OnTriggerEnter2D(Collider2D other) private void OnTriggerEnter2D(Collider2D other)
{ {
if (_rb == null) return; if (Rb == null) return;
var transformPosition = other.transform.position - transform.position; var transformPosition = other.transform.position - transform.position;
_rb.linearVelocity = Vector2.zero; Rb.linearVelocity = Vector2.zero;
_rb.AddForce(transformPosition.normalized * health, ForceMode2D.Impulse); Rb.AddForce(transformPosition.normalized * health, ForceMode2D.Impulse);
} }
public void Damage(DamageInfo info) public void Damage(DamageInfo info)
{ {
health -= info.damage; if (_invulnerable) return;
health -= info.Damage;
OnDamaged(info); OnDamaged(info);
if (health <= 0.0f) OnDeath(); if (health <= 0.0f) OnDeath();
} }
protected virtual void OnDeath() protected virtual void OnDeath() { }
{
throw new NotImplementedException();
}
public Rigidbody2D Rb => _rb;
protected virtual void OnDamaged(DamageInfo info) protected virtual void OnDamaged(DamageInfo info) { }
protected virtual void OnKnockback(DamageInfo info)
{ {
throw new NotImplementedException(); var dir = transform.position - info.HitPoint;
Rb.AddForce(dir.normalized * info.KnockbackForce, ForceMode2D.Impulse);
} }
} }
} }

View File

@@ -1,7 +1,7 @@
using Unicorn.Game.Hitbox; using Unicorn.Hitbox;
using UnityEngine; using UnityEngine;
namespace Unicorn.Game.Player namespace Unicorn.Player
{ {
public class Player: LivingEntity public class Player: LivingEntity
{ {

View File

@@ -3,7 +3,7 @@ using Unicorn.System;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
namespace Unicorn.Game.Player namespace Unicorn.Player
{ {
public class PlayerAttack: MonoBehaviour public class PlayerAttack: MonoBehaviour
{ {

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@@ -3,7 +3,7 @@ using Unicorn.System;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
namespace Unicorn.Game.Player namespace Unicorn.Player
{ {
public class PlayerMovement : MonoBehaviour public class PlayerMovement : MonoBehaviour
{ {

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@@ -0,0 +1,16 @@
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m_Name: TunaP1
m_EditorClassIdentifier: Assembly-CSharp::Unicorn.Hitbox.UnicornAttackDataSObj
damage: 1
knockbackForce: 5

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folderAsset: yes
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externalObjects: {}
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@@ -1,8 +1,8 @@
using UnityEngine;
using System.Collections; using System.Collections;
using TMPro;
using UnityEngine;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class Benchmark01 : MonoBehaviour public class Benchmark01 : MonoBehaviour

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@@ -1,9 +1,9 @@
using UnityEngine;
using System.Collections; using System.Collections;
using TMPro;
using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class Benchmark01_UGUI : MonoBehaviour public class Benchmark01_UGUI : MonoBehaviour

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@@ -1,8 +1,7 @@
using TMPro;
using UnityEngine; using UnityEngine;
using System.Collections;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class Benchmark02 : MonoBehaviour public class Benchmark02 : MonoBehaviour

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@@ -1,9 +1,8 @@
using UnityEngine; using TMPro;
using System.Collections; using UnityEngine;
using UnityEngine.TextCore.LowLevel; using UnityEngine.TextCore.LowLevel;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class Benchmark03 : MonoBehaviour public class Benchmark03 : MonoBehaviour

View File

@@ -1,8 +1,7 @@
using TMPro;
using UnityEngine; using UnityEngine;
using System.Collections;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class Benchmark04 : MonoBehaviour public class Benchmark04 : MonoBehaviour

View File

@@ -1,8 +1,6 @@
using UnityEngine; using UnityEngine;
using System.Collections;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class CameraController : MonoBehaviour public class CameraController : MonoBehaviour

View File

@@ -1,51 +1,54 @@
using UnityEngine; using TMPro;
using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using TMPro;
public class ChatController : MonoBehaviour { namespace TextMesh_Pro.Examples___Extras.Scripts
{
public class ChatController : MonoBehaviour {
public TMP_InputField ChatInputField; public TMP_InputField ChatInputField;
public TMP_Text ChatDisplayOutput; public TMP_Text ChatDisplayOutput;
public Scrollbar ChatScrollbar; public Scrollbar ChatScrollbar;
void OnEnable() void OnEnable()
{
ChatInputField.onSubmit.AddListener(AddToChatOutput);
}
void OnDisable()
{
ChatInputField.onSubmit.RemoveListener(AddToChatOutput);
}
void AddToChatOutput(string newText)
{
// Clear Input Field
ChatInputField.text = string.Empty;
var timeNow = System.DateTime.Now;
string formattedInput = "[<#FFFF80>" + timeNow.Hour.ToString("d2") + ":" + timeNow.Minute.ToString("d2") + ":" + timeNow.Second.ToString("d2") + "</color>] " + newText;
if (ChatDisplayOutput != null)
{ {
// No special formatting for first entry ChatInputField.onSubmit.AddListener(AddToChatOutput);
// Add line feed before each subsequent entries
if (ChatDisplayOutput.text == string.Empty)
ChatDisplayOutput.text = formattedInput;
else
ChatDisplayOutput.text += "\n" + formattedInput;
} }
// Keep Chat input field active void OnDisable()
ChatInputField.ActivateInputField(); {
ChatInputField.onSubmit.RemoveListener(AddToChatOutput);
}
void AddToChatOutput(string newText)
{
// Clear Input Field
ChatInputField.text = string.Empty;
var timeNow = System.DateTime.Now;
string formattedInput = "[<#FFFF80>" + timeNow.Hour.ToString("d2") + ":" + timeNow.Minute.ToString("d2") + ":" + timeNow.Second.ToString("d2") + "</color>] " + newText;
if (ChatDisplayOutput != null)
{
// No special formatting for first entry
// Add line feed before each subsequent entries
if (ChatDisplayOutput.text == string.Empty)
ChatDisplayOutput.text = formattedInput;
else
ChatDisplayOutput.text += "\n" + formattedInput;
}
// Keep Chat input field active
ChatInputField.ActivateInputField();
// Set the scrollbar to the bottom when next text is submitted.
ChatScrollbar.value = 0;
}
// Set the scrollbar to the bottom when next text is submitted.
ChatScrollbar.value = 0;
} }
} }

View File

@@ -1,19 +1,22 @@
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
public class DropdownSample: MonoBehaviour namespace TextMesh_Pro.Examples___Extras.Scripts
{ {
[SerializeField] public class DropdownSample: MonoBehaviour
private TextMeshProUGUI text = null;
[SerializeField]
private TMP_Dropdown dropdownWithoutPlaceholder = null;
[SerializeField]
private TMP_Dropdown dropdownWithPlaceholder = null;
public void OnButtonClick()
{ {
text.text = dropdownWithPlaceholder.value > -1 ? "Selected values:\n" + dropdownWithoutPlaceholder.value + " - " + dropdownWithPlaceholder.value : "Error: Please make a selection"; [SerializeField]
private TextMeshProUGUI text = null;
[SerializeField]
private TMP_Dropdown dropdownWithoutPlaceholder = null;
[SerializeField]
private TMP_Dropdown dropdownWithPlaceholder = null;
public void OnButtonClick()
{
text.text = dropdownWithPlaceholder.value > -1 ? "Selected values:\n" + dropdownWithoutPlaceholder.value + " - " + dropdownWithPlaceholder.value : "Error: Please make a selection";
}
} }
} }

View File

@@ -1,35 +1,38 @@
using UnityEngine; using System.Collections;
using System.Collections;
using TMPro; using TMPro;
using UnityEngine;
public class EnvMapAnimator : MonoBehaviour { namespace TextMesh_Pro.Examples___Extras.Scripts
{
public class EnvMapAnimator : MonoBehaviour {
//private Vector3 TranslationSpeeds; //private Vector3 TranslationSpeeds;
public Vector3 RotationSpeeds; public Vector3 RotationSpeeds;
private TMP_Text m_textMeshPro; private TMP_Text m_textMeshPro;
private Material m_material; private Material m_material;
void Awake() void Awake()
{
//Debug.Log("Awake() on Script called.");
m_textMeshPro = GetComponent<TMP_Text>();
m_material = m_textMeshPro.fontSharedMaterial;
}
// Use this for initialization
IEnumerator Start ()
{
Matrix4x4 matrix = new Matrix4x4();
while (true)
{ {
//matrix.SetTRS(new Vector3 (Time.time * TranslationSpeeds.x, Time.time * TranslationSpeeds.y, Time.time * TranslationSpeeds.z), Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one); //Debug.Log("Awake() on Script called.");
matrix.SetTRS(Vector3.zero, Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one); m_textMeshPro = GetComponent<TMP_Text>();
m_material = m_textMeshPro.fontSharedMaterial;
m_material.SetMatrix("_EnvMatrix", matrix);
yield return null;
} }
}
// Use this for initialization
IEnumerator Start ()
{
Matrix4x4 matrix = new Matrix4x4();
while (true)
{
//matrix.SetTRS(new Vector3 (Time.time * TranslationSpeeds.x, Time.time * TranslationSpeeds.y, Time.time * TranslationSpeeds.z), Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one);
matrix.SetTRS(Vector3.zero, Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one);
m_material.SetMatrix("_EnvMatrix", matrix);
yield return null;
}
}
}
} }

View File

@@ -1,8 +1,6 @@
using UnityEngine; using UnityEngine;
using System.Collections;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class ObjectSpin : MonoBehaviour public class ObjectSpin : MonoBehaviour

View File

@@ -1,8 +1,8 @@
using UnityEngine; using System.Collections;
using System.Collections; using TMPro;
using UnityEngine;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class ShaderPropAnimator : MonoBehaviour public class ShaderPropAnimator : MonoBehaviour

View File

@@ -1,8 +1,7 @@
using UnityEngine; using TMPro;
using System.Collections; using UnityEngine;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class SimpleScript : MonoBehaviour public class SimpleScript : MonoBehaviour

View File

@@ -1,8 +1,8 @@
using UnityEngine; using System.Collections;
using System.Collections; using TMPro;
using UnityEngine;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class SkewTextExample : MonoBehaviour public class SkewTextExample : MonoBehaviour

View File

@@ -1,8 +1,7 @@
using UnityEngine; using System;
using System; using TMPro;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro
{ {
/// <summary> /// <summary>
/// EXample of a Custom Character Input Validator to only allow digits from 0 to 9. /// EXample of a Custom Character Input Validator to only allow digits from 0 to 9.

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@@ -1,10 +1,7 @@
using UnityEngine; using TMPro;
using UnityEngine.UI; using UnityEngine;
using System.Collections;
using TMPro;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class TMP_ExampleScript_01 : MonoBehaviour public class TMP_ExampleScript_01 : MonoBehaviour

View File

@@ -1,8 +1,7 @@
using UnityEngine; using TMPro;
using System.Collections; using UnityEngine;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class TMP_FrameRateCounter : MonoBehaviour public class TMP_FrameRateCounter : MonoBehaviour

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@@ -1,8 +1,8 @@
using UnityEngine; using System;
using System.Collections; using TMPro;
using System; using UnityEngine;
namespace TMPro namespace TextMesh_Pro.Examples___Extras.Scripts
{ {
/// <summary> /// <summary>
/// Example of a Custom Character Input Validator to only allow phone number in the (800) 555-1212 format. /// Example of a Custom Character Input Validator to only allow phone number in the (800) 555-1212 format.

View File

@@ -1,7 +1,7 @@
using UnityEngine; using TMPro;
using UnityEngine;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class TMP_TextEventCheck : MonoBehaviour public class TMP_TextEventCheck : MonoBehaviour
{ {

View File

@@ -1,10 +1,10 @@
using UnityEngine; using System;
using TMPro;
using UnityEngine;
using UnityEngine.Events; using UnityEngine.Events;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using System;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro
{ {
public class TMP_TextEventHandler : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler public class TMP_TextEventHandler : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler

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@@ -1,10 +1,9 @@
using System; using System;
using UnityEngine; using TMPro;
using System.Collections;
using UnityEditor; using UnityEditor;
using UnityEngine;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class TMP_TextInfoDebugTool : MonoBehaviour public class TMP_TextInfoDebugTool : MonoBehaviour

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@@ -1,9 +1,8 @@
using UnityEngine; using TMPro;
using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using System.Collections;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class TMP_TextSelector_A : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler public class TMP_TextSelector_A : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler

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@@ -1,13 +1,10 @@
using UnityEngine; using TMPro;
using UnityEngine.Events; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using System.Collections;
using System.Collections.Generic;
#pragma warning disable 0618 // Disabled warning due to SetVertices being deprecated until new release with SetMesh() is available. #pragma warning disable 0618 // Disabled warning due to SetVertices being deprecated until new release with SetMesh() is available.
namespace TMPro.Examples namespace TextMesh_Pro.Examples___Extras.Scripts
{ {
public class TMP_TextSelector_B : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler, IPointerUpHandler public class TMP_TextSelector_B : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler, IPointerUpHandler

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@@ -1,8 +1,7 @@
using UnityEngine; using TMPro;
using System.Collections; using UnityEngine;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class TMP_UiFrameRateCounter : MonoBehaviour public class TMP_UiFrameRateCounter : MonoBehaviour

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@@ -1,8 +1,7 @@
using UnityEngine; using TMPro;
using System.Collections; using UnityEngine;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class TMPro_InstructionOverlay : MonoBehaviour public class TMPro_InstructionOverlay : MonoBehaviour

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@@ -1,8 +1,8 @@
using UnityEngine;
using System.Collections; using System.Collections;
using TMPro;
using UnityEngine;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class TeleType : MonoBehaviour public class TeleType : MonoBehaviour

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@@ -1,8 +1,8 @@
using UnityEngine;
using System.Collections; using System.Collections;
using TMPro;
using UnityEngine;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class TextConsoleSimulator : MonoBehaviour public class TextConsoleSimulator : MonoBehaviour
{ {

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@@ -1,8 +1,8 @@
using UnityEngine;
using System.Collections; using System.Collections;
using TMPro;
using UnityEngine;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class TextMeshProFloatingText : MonoBehaviour public class TextMeshProFloatingText : MonoBehaviour

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@@ -1,8 +1,7 @@
using TMPro;
using UnityEngine; using UnityEngine;
using System.Collections;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class TextMeshSpawner : MonoBehaviour public class TextMeshSpawner : MonoBehaviour

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@@ -1,8 +1,8 @@
using UnityEngine; using System.Collections;
using System.Collections; using TMPro;
using UnityEngine;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class VertexColorCycler : MonoBehaviour public class VertexColorCycler : MonoBehaviour

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@@ -1,8 +1,8 @@
using UnityEngine; using System.Collections;
using System.Collections; using TMPro;
using UnityEngine;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class VertexJitter : MonoBehaviour public class VertexJitter : MonoBehaviour

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@@ -1,8 +1,8 @@
using UnityEngine; using System.Collections;
using System.Collections; using TMPro;
using UnityEngine;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class VertexShakeA : MonoBehaviour public class VertexShakeA : MonoBehaviour

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@@ -1,8 +1,8 @@
using UnityEngine; using System.Collections;
using System.Collections; using TMPro;
using UnityEngine;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class VertexShakeB : MonoBehaviour public class VertexShakeB : MonoBehaviour

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@@ -1,10 +1,9 @@
using UnityEngine; using System.Collections;
using System.Linq;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using TMPro;
using UnityEngine;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class VertexZoom : MonoBehaviour public class VertexZoom : MonoBehaviour

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@@ -1,8 +1,8 @@
using UnityEngine; using System.Collections;
using System.Collections; using TMPro;
using UnityEngine;
namespace TextMesh_Pro.Examples___Extras.Scripts
namespace TMPro.Examples
{ {
public class WarpTextExample : MonoBehaviour public class WarpTextExample : MonoBehaviour