온라인 구현
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using UnityEngine;
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namespace Photon.Chat.DemoChat.Utilities
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{
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/// <summary>
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/// This is used in the Editor Splash to properly inform the developer about the chat AppId requirement.
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/// </summary>
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[ExecuteInEditMode]
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public class ChatIdCheckerUI : MonoBehaviour
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{
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public GameObject VisibilityRoot; // must be set in inspector
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void Update()
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{
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if (this.VisibilityRoot != null)
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{
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this.VisibilityRoot.SetActive(string.IsNullOrEmpty(ChatSettings.Instance.AppId));
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}
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}
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}
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}
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@@ -0,0 +1,15 @@
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fileFormatVersion: 2
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guid: 49f8b1206d1f448aca7d730f027d8c09
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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AssetOrigin:
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serializedVersion: 1
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productId: 119922
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packageName: PUN 2 - FREE
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packageVersion: 2.52
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assetPath: Assets/Photon/PhotonChat/Demos/Demo Chat/Code/Utilities/ChatIdCheckerUI.cs
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uploadId: 817708
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@@ -0,0 +1,22 @@
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using UnityEngine;
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namespace Photon.Chat.DemoChat.Utilities
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{
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/// <summary>This component will destroy the Target GameObject (or the one it is attached to).</summary>
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public class DestroyOnStart : MonoBehaviour
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{
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[Tooltip("If null, this game object gets destroyed in this Start().")]
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public GameObject Target; // set in inspector
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void Start()
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{
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if (this.Target == null)
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{
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this.Target = this.gameObject;
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}
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GameObject.Destroy(this.Target);
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}
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}
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}
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@@ -0,0 +1,15 @@
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fileFormatVersion: 2
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guid: a2895d30d4d2c3f4cb5d2c92fcd9125f
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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AssetOrigin:
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serializedVersion: 1
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productId: 119922
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packageName: PUN 2 - FREE
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packageVersion: 2.52
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assetPath: Assets/Photon/PhotonChat/Demos/Demo Chat/Code/Utilities/DestroyOnStart.cs
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uploadId: 817708
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@@ -0,0 +1,22 @@
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using UnityEngine;
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namespace Photon.Chat.DemoChat.Utilities
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{
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/// <summary>This component will enable (setactive) the Target GameObject (or the one it is attached to).</summary>
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public class EnableOnStart : MonoBehaviour
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{
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[Tooltip("If null, this game object becomes active in this Start().")]
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public GameObject Target; // set in inspector
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void Start()
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{
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if (this.Target == null)
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{
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this.Target = this.gameObject;
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}
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this.Target.SetActive(true);
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}
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}
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}
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@@ -0,0 +1,18 @@
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fileFormatVersion: 2
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guid: 8555b4060b53841439f2c0c6f10db6ff
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 119922
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packageName: PUN 2 - FREE
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packageVersion: 2.52
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assetPath: Assets/Photon/PhotonChat/Demos/Demo Chat/Code/Utilities/EnableOnStart.cs
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uploadId: 817708
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@@ -0,0 +1,14 @@
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using UnityEngine;
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namespace Photon.Chat.DemoChat.Utilities
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{
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// small script to avoid clicks picking inactive UI elements
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public class IgnoreUiRaycastWhenInactive : MonoBehaviour, ICanvasRaycastFilter
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{
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public bool IsRaycastLocationValid(Vector2 screenPoint, Camera eventCamera)
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{
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return gameObject.activeInHierarchy;
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}
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}
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}
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@@ -0,0 +1,15 @@
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fileFormatVersion: 2
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guid: 4ba4c747f6975ea46bcc0a55ffe3bfe8
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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AssetOrigin:
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serializedVersion: 1
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productId: 119922
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packageName: PUN 2 - FREE
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packageVersion: 2.52
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assetPath: Assets/Photon/PhotonChat/Demos/Demo Chat/Code/Utilities/IgnoreUiRaycastWhenInactive.cs
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uploadId: 817708
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@@ -0,0 +1,43 @@
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="TextButtonTransition.cs" company="Exit Games GmbH">
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// </copyright>
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// <summary>
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// Use this on Button texts to have some color transition on the text as well without corrupting button's behaviour.
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// </summary>
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// <author>developer@exitgames.com</author>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace Photon.Chat.DemoChat.Utilities
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{
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/// <summary>
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/// Use this on Button texts to have some color transition on the text as well without corrupting button's behaviour.
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/// </summary>
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[RequireComponent(typeof(Text))]
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public class TextButtonTransition : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler {
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Text _text;
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public Color NormalColor= Color.white;
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public Color HoverColor = Color.black;
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public void Awake()
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{
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_text = GetComponent<Text>();
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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_text.color = HoverColor;
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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_text.color = NormalColor;
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}
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}
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}
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@@ -0,0 +1,15 @@
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fileFormatVersion: 2
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guid: 0a2169250a70845ffa2a9d25e9cd84cd
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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AssetOrigin:
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serializedVersion: 1
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productId: 119922
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packageName: PUN 2 - FREE
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packageVersion: 2.52
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assetPath: Assets/Photon/PhotonChat/Demos/Demo Chat/Code/Utilities/TextButtonTransition.cs
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uploadId: 817708
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@@ -0,0 +1,64 @@
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="TextToggleIsOnTransition.cs" company="Exit Games GmbH">
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// </copyright>
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// <summary>
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// Use this on Button texts to have some color transition on the text as well without corrupting button's behaviour.
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// </summary>
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// <author>developer@exitgames.com</author>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace Photon.Chat.DemoChat.Utilities
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{
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/// <summary>
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/// Use this on toggles texts to have some color transition on the text depending on the isOnState.
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/// </summary>
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[RequireComponent(typeof(Text))]
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public class TextToggleIsOnTransition : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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{
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public Toggle toggle;
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Text _text;
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public Color NormalOnColor = Color.white;
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public Color NormalOffColor = Color.black;
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public Color HoverOnColor = Color.black;
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public Color HoverOffColor = Color.black;
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bool isHover;
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public void OnEnable()
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{
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_text = GetComponent<Text>();
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toggle.onValueChanged.AddListener(OnValueChanged);
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}
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public void OnDisable()
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{
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toggle.onValueChanged.RemoveListener(OnValueChanged);
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}
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public void OnValueChanged(bool isOn)
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{
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_text.color = isOn ? (isHover ? HoverOnColor : HoverOffColor) : (isHover ? NormalOnColor : NormalOffColor);
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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isHover = true;
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_text.color = toggle.isOn ? HoverOnColor : HoverOffColor;
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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isHover = false;
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_text.color = toggle.isOn ? NormalOnColor : NormalOffColor;
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}
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}
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}
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@@ -0,0 +1,15 @@
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||||
fileFormatVersion: 2
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||||
guid: 5f64fb930d3f24c5ebc31aa95dba1c0b
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||||
MonoImporter:
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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userData:
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AssetOrigin:
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||||
serializedVersion: 1
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productId: 119922
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packageName: PUN 2 - FREE
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packageVersion: 2.52
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assetPath: Assets/Photon/PhotonChat/Demos/Demo Chat/Code/Utilities/TextToggleIsOnTransition.cs
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uploadId: 817708
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