using UnityEngine; public class UnicornInput : MonoBehaviour { public static UnicornInputSystem Unicorn { get { _unicorn ??= new UnicornInputSystem(); return _unicorn; } } private static UnicornInputSystem _unicorn; private void Awake() { _unicorn ??= new UnicornInputSystem(); } private void OnEnable() { Unicorn.Enable(); } private void OnDisable() { Unicorn.Disable(); } }