using System; using UnityEngine; namespace Unicorn { public class HpBar : MonoBehaviour { private LivingEntity _parent; public GameObject fill; private void Start() { if (!transform.parent.TryGetComponent(out _parent)) { gameObject.SetActive(false); return; } UpdateHealth(); } public void UpdateHealth() { var scale = Math.Max(_parent.health, 0f) / _parent.maxHealth; fill.transform.localScale = new Vector3(scale, 1, 1); fill.transform.localPosition = new Vector3((scale-1) / 2, 0, 0); //1 -> 0 //0 -> -0.5 } } }