This commit is contained in:
김도환
2026-05-10 02:13:54 +09:00
parent e8ce7eb653
commit ee05d6eda9
23 changed files with 549 additions and 148 deletions

View File

@@ -5,21 +5,18 @@ namespace Unicorn
{
public partial class LivingEntity : MonoBehaviour
{
public float maxHealth = 20.0f;
public float health = 20.0f;
public GameObject hpBarPrefab;
private Rigidbody2D Rb { get; set; }
private bool _invulnerable = false;
private HpBar _hpBar;
private void Start()
protected void Start()
{
Rb = TryGetComponent(out Rigidbody2D rb) ? rb : null;
}
private void OnTriggerEnter2D(Collider2D other)
{
if (Rb == null) return;
var transformPosition = other.transform.position - transform.position;
Rb.linearVelocity = Vector2.zero;
Rb.AddForce(transformPosition.normalized * health, ForceMode2D.Impulse);
var hpBar = Instantiate(hpBarPrefab, transform);
hpBar.TryGetComponent(out _hpBar);
}
public void Damage(DamageInfo info)
@@ -27,6 +24,7 @@ namespace Unicorn
if (_invulnerable) return;
health -= info.Damage;
OnDamaged(info);
OnKnockback(info);
if (health <= 0.0f) OnDeath();
}
@@ -34,10 +32,14 @@ namespace Unicorn
protected virtual void OnDeath() { }
protected virtual void OnDamaged(DamageInfo info) { }
protected virtual void OnDamaged(DamageInfo info)
{
if (_hpBar) _hpBar.UpdateHealth();
}
protected virtual void OnKnockback(DamageInfo info)
{
var dir = transform.position - info.HitPoint;
Rb.AddForce(dir.normalized * info.KnockbackForce, ForceMode2D.Impulse);
}