웅냥
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@@ -4,15 +4,15 @@ namespace Unicorn.Hitbox
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{
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public class UnicornHitbox : MonoBehaviour
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{
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public UnicornAttackDataSObj attackData;
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public UnicornHitboxDataSObj hitboxData;
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (!other.TryGetComponent(out LivingEntity target)) return;
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var info = new DamageInfo
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{
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Damage = attackData.damage,
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KnockbackForce = attackData.knockbackForce,
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Damage = hitboxData.damage,
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KnockbackForce = hitboxData.knockbackForce,
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HitPoint = transform.position
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};
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@@ -3,9 +3,10 @@
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namespace Unicorn.Hitbox
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{
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[CreateAssetMenu(fileName = "NewAttackData", menuName = "Unicorn/AttackData")]
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public class UnicornAttackDataSObj: ScriptableObject
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public class UnicornHitboxDataSObj: ScriptableObject
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{
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public float damage;
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public float knockbackForce;
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public float hitboxSpeed;
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}
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}
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