그 보스 페이즈? 노션 보고 잘 만들어주세요
TMP는 깃에서 없애야 하는데 저 할 줄 모르니까 알아서 잘 해보시고 어자피 프로젝트 크기 5메가바이트도 안 넘으니까 굳이굳이 할 필요 없으심 즐 전 자러감ㅋㅋ
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@@ -1,45 +1,45 @@
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using Unicorn.Game.Hitbox;
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using Unicorn.Hitbox;
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using UnityEngine;
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using NotImplementedException = System.NotImplementedException;
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namespace Unicorn.Game
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namespace Unicorn
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{
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public partial class LivingEntity : MonoBehaviour
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{
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private Rigidbody2D _rb;
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public float health = 20.0f;
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private Rigidbody2D Rb { get; set; }
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private bool _invulnerable = false;
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private void Start()
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{
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_rb = TryGetComponent(out Rigidbody2D rb) ? rb : null;
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Rb = TryGetComponent(out Rigidbody2D rb) ? rb : null;
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}
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (_rb == null) return;
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if (Rb == null) return;
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var transformPosition = other.transform.position - transform.position;
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_rb.linearVelocity = Vector2.zero;
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_rb.AddForce(transformPosition.normalized * health, ForceMode2D.Impulse);
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Rb.linearVelocity = Vector2.zero;
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Rb.AddForce(transformPosition.normalized * health, ForceMode2D.Impulse);
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}
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public void Damage(DamageInfo info)
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{
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health -= info.damage;
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if (_invulnerable) return;
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health -= info.Damage;
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OnDamaged(info);
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if (health <= 0.0f) OnDeath();
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}
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protected virtual void OnDeath()
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{
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throw new NotImplementedException();
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}
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protected virtual void OnDeath() { }
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public Rigidbody2D Rb => _rb;
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protected virtual void OnDamaged(DamageInfo info)
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protected virtual void OnDamaged(DamageInfo info) { }
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protected virtual void OnKnockback(DamageInfo info)
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{
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throw new NotImplementedException();
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var dir = transform.position - info.HitPoint;
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Rb.AddForce(dir.normalized * info.KnockbackForce, ForceMode2D.Impulse);
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}
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}
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}
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