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177
Assets/Prefabs/Tuna.prefab
Normal file
177
Assets/Prefabs/Tuna.prefab
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7
Assets/Prefabs/Tuna.prefab.meta
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7
Assets/Prefabs/Tuna.prefab.meta
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@@ -16,13 +16,13 @@ namespace Unicorn.Boss
|
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private UnicornPhase _unicornPhase = UnicornPhase.Start;
|
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private Queue<GameObject> _p1Ps = new Queue<GameObject>();
|
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private SpriteRenderer _renderer;
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private const float P1PC = 12;
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private const float P1PC = 50;
|
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public Transform projContainer;
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public GameObject phase1Proj;
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private void Start()
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private new void Start()
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{
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_renderer = GetComponent<SpriteRenderer>();
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StartCoroutine(Started());
|
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@@ -31,7 +31,8 @@ namespace Unicorn.Boss
|
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|
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private IEnumerator Started()
|
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{
|
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const float target = 360*5/P1PC;
|
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Invulnerable = true;
|
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const float target = P1PC*5;
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while (_p1Ps.Count < target)
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{
|
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for (var i = 0; i < 5 && _p1Ps.Count < target; i++) //프레임당 5개씩 생성
|
||||
@@ -45,26 +46,21 @@ namespace Unicorn.Boss
|
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StartCoroutine(Phase1());
|
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}
|
||||
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private void FixedUpdate()
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{
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}
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// 수정된 Phase1 로직
|
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private IEnumerator Phase1()
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{
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Invulnerable = false;
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_unicornPhase = UnicornPhase.P1;
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float angleStep = 360f / P1PC; // 각도 간격 (30도)
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const float angleStep = 360f / P1PC; // 각도 간격 (30도)
|
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for (int i = 0; i < P1PC; i++)
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for (var i = 0; i < P1PC; i++)
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{
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var dequeue = _p1Ps.Dequeue();
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dequeue.SetActive(true);
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dequeue.transform.position = transform.position;
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float targetAngle = transform.rotation.eulerAngles.z + (angleStep * i);
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var targetAngle = transform.rotation.eulerAngles.z + (angleStep * i);
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dequeue.transform.rotation = Quaternion.Euler(0, 0, targetAngle);
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_p1Ps.Enqueue(dequeue);
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yield return new WaitForSeconds(.2f);
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}
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yield return new WaitForSeconds(1);
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StartCoroutine(Phase1());
|
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@@ -8,8 +8,11 @@ namespace Unicorn
|
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public float maxHealth = 20.0f;
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public float health = 20.0f;
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public GameObject hpBarPrefab;
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protected bool Invulnerable = false;
|
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|
||||
private Rigidbody2D Rb { get; set; }
|
||||
private bool _invulnerable = false;
|
||||
private HpBar _hpBar;
|
||||
|
||||
protected void Start()
|
||||
@@ -21,7 +24,7 @@ namespace Unicorn
|
||||
|
||||
public void Damage(DamageInfo info)
|
||||
{
|
||||
if (_invulnerable) return;
|
||||
if (Invulnerable) return;
|
||||
health -= info.Damage;
|
||||
OnDamaged(info);
|
||||
OnKnockback(info);
|
||||
|
||||
8
Assets/Sprites/CC.meta
Normal file
8
Assets/Sprites/CC.meta
Normal file
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Sprites/CC/Dice.png
Normal file
BIN
Assets/Sprites/CC/Dice.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 38 KiB |
156
Assets/Sprites/CC/Dice.png.meta
Normal file
156
Assets/Sprites/CC/Dice.png.meta
Normal file
@@ -0,0 +1,156 @@
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Reference in New Issue
Block a user