무리무리무리무리
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@@ -9,8 +9,8 @@ namespace Unicorn.Boss
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{
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public class AttackManager: MonoBehaviour
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{
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private Dictionary<EntityId, float> _projMap;
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private Dictionary<EntityId, UnicornHitbox> _projHitboxMap;
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public static Dictionary<EntityId, float> _projMap;
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public static Dictionary<EntityId, UnicornHitbox> _projHitboxMap;
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private const float Lifetime = 5f;
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private void Start()
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using DG.Tweening;
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using Unicorn.Hitbox;
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using UnityEngine;
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using NotImplementedException = System.NotImplementedException;
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namespace Unicorn.Boss
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{
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@@ -35,13 +36,10 @@ namespace Unicorn.Boss
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const float target = P1PC*5;
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while (_p1Ps.Count < target)
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{
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for (var i = 0; i < 5 && _p1Ps.Count < target; i++) //프레임당 5개씩 생성
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{
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var instantiate = Instantiate(phase1Proj, projContainer);
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_p1Ps.Enqueue(instantiate);
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instantiate.SetActive(false);
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}
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yield return new WaitForEndOfFrame();
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var instantiate = Instantiate(phase1Proj, projContainer);
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_p1Ps.Enqueue(instantiate);
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instantiate.SetActive(false);
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yield return new WaitForFixedUpdate();
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}
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StartCoroutine(Phase1());
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}
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@@ -63,9 +61,20 @@ namespace Unicorn.Boss
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_p1Ps.Enqueue(dequeue);
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}
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yield return new WaitForSeconds(1);
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StartCoroutine(Phase1());
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if (health < maxHealth / 2)
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{
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StartCoroutine(Phase2());
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}
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else
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StartCoroutine(Phase1());
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}
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private IEnumerator Phase2()
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{
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}
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protected override void OnKnockback(DamageInfo info)
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{
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@@ -1,3 +1,4 @@
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using System;
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using UnityEngine;
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namespace Unicorn.Hitbox
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@@ -5,6 +6,15 @@ namespace Unicorn.Hitbox
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public class UnicornHitbox : MonoBehaviour
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{
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public UnicornHitboxDataSObj hitboxData;
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private SpriteRenderer _spriteRenderer;
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private bool _hitable = false;
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private void Start()
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{
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_spriteRenderer = GetComponent<SpriteRenderer>();
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_hitable = false;
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}
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private void OnTriggerEnter2D(Collider2D other)
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{
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