Files
Memory-Defense/Assets/Scripts/LivingEntity.cs
김도환 4946e16710 발사
발사라던가 제작했습니다만 ..
데미지 구현은 모르겠고
큐 효율성을 높여주세요
2026-04-16 21:14:05 +09:00

24 lines
493 B
C#

using System;
using UnityEngine;
public class LivingEntity : MonoBehaviour
{
public float health;
public void Damage(float amount)
{
health -= amount;
if (health <= 0)
{
Destroy(gameObject);
}
}
private void OnTriggerEnter2D(Collider2D other)
{
if (other.gameObject.layer == LayerMask.NameToLayer("Bullet"))
{
Destroy(gameObject);
other.gameObject.SetActive(false);
}
}
}