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Memory-Defense/Assets/Scripts/BulletMovement.cs
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2026-04-16 21:14:05 +09:00

27 lines
531 B
C#

using System;
using UnityEngine;
public class BulletMovement : MonoBehaviour
{
public float moveSpeed = 10;
public float lifeTime = 2;
private float _currentTime = 0;
private void OnEnable()
{
_currentTime = lifeTime;
}
// Update is called once per frame
void Update()
{
transform.Translate(Vector2.up * (Time.deltaTime * moveSpeed));
_currentTime -= Time.deltaTime;
if (_currentTime <= 0)
{
gameObject.SetActive(false);
}
}
}