Files
2026-04-18 17:30:41 +09:00

42 lines
1.1 KiB
C#

using System;
using UnityEngine;
public class Enemy: LivingEntity
{
private SpriteRenderer _spriteRenderer;
private GameObject _player;
private Player _playerScript;
public float speed = 20f;
public int attackDamage = 1;
private void OnCollisionEnter2D(Collision2D other)
{
if (other.gameObject.CompareTag("Player"))
{
_playerScript.Damage(attackDamage);
}
}
private void Start()
{
_player = GameObject.FindGameObjectsWithTag("Player")[0];
_playerScript = _player.GetComponent<Player>();
_spriteRenderer = GetComponent<SpriteRenderer>();
}
private void Update()
{
Vector2 direction = transform.position - _player.transform.position;
var rad2Deg = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.Euler(0, 0, rad2Deg + 180);
transform.Translate(direction.normalized * (Time.deltaTime * speed * -1));
}
protected override void OnDamaged(float damage)
{
var spriteRenderer = _spriteRenderer;
}
}