using System; using UnityEngine; public class Enemy: LivingEntity { private SpriteRenderer _spriteRenderer; private GameObject _player; private Player _playerScript; public float speed = 20f; public int attackDamage = 1; private void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.CompareTag("Player")) { _playerScript.Damage(attackDamage); } } private void Start() { _player = GameObject.FindGameObjectsWithTag("Player")[0]; _playerScript = _player.GetComponent(); _spriteRenderer = GetComponent(); } private void Update() { Vector2 direction = transform.position - _player.transform.position; var rad2Deg = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; transform.rotation = Quaternion.Euler(0, 0, rad2Deg + 180); transform.Translate(direction.normalized * (Time.deltaTime * speed * -1)); } protected override void OnDamaged(float damage) { var spriteRenderer = _spriteRenderer; } }