using System; using UnityEngine; public class BulletMovement : MonoBehaviour { public float moveSpeed = 10; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { transform.Translate(Vector2.up * (Time.deltaTime * moveSpeed)); } private void OnTriggerEnter2D(Collider2D other) { } }