적군 구현
This commit is contained in:
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42
Assets/Scripts/Enemy.cs
Normal file
42
Assets/Scripts/Enemy.cs
Normal file
@@ -0,0 +1,42 @@
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using System;
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using UnityEngine;
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public class Enemy: LivingEntity
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{
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private SpriteRenderer _spriteRenderer;
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private GameObject _player;
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private Player _playerScript;
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public float speed = 20f;
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public int attackDamage = 1;
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private void OnCollisionEnter2D(Collision2D other)
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{
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if (other.gameObject.CompareTag("Player"))
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{
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_playerScript.Damage(attackDamage);
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}
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}
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private void Start()
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{
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_player = GameObject.FindGameObjectsWithTag("Player")[0];
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_playerScript = _player.GetComponent<Player>();
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_spriteRenderer = GetComponent<SpriteRenderer>();
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}
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private void Update()
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{
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Vector2 direction = transform.position - _player.transform.position;
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var rad2Deg = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
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transform.rotation = Quaternion.Euler(0, 0, rad2Deg + 180);
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transform.Translate(direction.normalized * (Time.deltaTime * speed * -1));
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}
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protected override void OnDamaged(float damage)
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{
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var spriteRenderer = _spriteRenderer;
|
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}
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}
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3
Assets/Scripts/Enemy.cs.meta
Normal file
3
Assets/Scripts/Enemy.cs.meta
Normal file
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 625c2fb5b495454296dab3fbfa13b65c
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timeCreated: 1776450504
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@@ -1,11 +1,14 @@
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using System;
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using UnityEngine;
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|
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public class LivingEntity : MonoBehaviour
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public abstract class LivingEntity : MonoBehaviour
|
||||
{
|
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public float health;
|
||||
|
||||
protected abstract void OnDamaged(float damage);
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public void Damage(float amount)
|
||||
{
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OnDamaged(amount);
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health -= amount;
|
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if (health <= 0)
|
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{
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@@ -16,8 +19,7 @@ public class LivingEntity : MonoBehaviour
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{
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if (other.gameObject.layer == LayerMask.NameToLayer("Bullet"))
|
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{
|
||||
Destroy(gameObject);
|
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other.gameObject.SetActive(false);
|
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Damage(5);
|
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}
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}
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}
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@@ -1,9 +1,10 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class Player : MonoBehaviour
|
||||
public class Player : LivingEntity
|
||||
{
|
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private Camera _camera;
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private Queue<GameObject> _bulletPool = new Queue<GameObject>();
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@@ -17,9 +18,12 @@ public class Player : MonoBehaviour
|
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public float fireRate = 0.1f; // 총알 발사 간격 (0.1초마다 1발)
|
||||
private float _fireTimer; // 발사 타이머
|
||||
private bool _isShooting; // 발사 버튼을 누르고 있는지 여부
|
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private SpriteRenderer _spriteRenderer;
|
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|
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void Start()
|
||||
private void Start()
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{
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health = 20.0f;
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||||
_spriteRenderer = GetComponent<SpriteRenderer>();
|
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_camera = Camera.main;
|
||||
|
||||
// 처음 클릭 시 즉시 발사되도록 타이머 초기화
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@@ -40,7 +44,7 @@ public class Player : MonoBehaviour
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private void FixedUpdate()
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{
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var readValue = InputManager.InputSystem.Player.Move.ReadValue<Vector2>();
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var moveDir = new Vector3(readValue.x, readValue.y, 0);
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var moveDir = new Vector3(readValue.x, readValue.y, 0).normalized;
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transform.position += moveDir * (Time.fixedDeltaTime * moveSpeed);
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backGround.transform.position = transform.position;
|
||||
}
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||||
@@ -111,4 +115,21 @@ public class Player : MonoBehaviour
|
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InputManager.InputSystem.Player.Click.canceled -= OnShootCanceled;
|
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}
|
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}
|
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|
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protected override void OnDamaged(float damage)
|
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{
|
||||
StartCoroutine(DamageEffect());
|
||||
}
|
||||
|
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private IEnumerator DamageEffect()
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{
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var originalColor = _spriteRenderer.color;
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var alphaEdited = _spriteRenderer.color;
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alphaEdited.a = 0.5f;
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_spriteRenderer.color = alphaEdited;
|
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moveSpeed = 50;
|
||||
yield return new WaitForSeconds(0.5f); // 0.1초 동안 유지
|
||||
_spriteRenderer.color = originalColor; // 원래 색상으로 복원
|
||||
moveSpeed = 20;
|
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}
|
||||
}
|
||||
70
ProjectSettings/ProjectAuditorSettings.asset
Normal file
70
ProjectSettings/ProjectAuditorSettings.asset
Normal file
@@ -0,0 +1,70 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &1
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MonoBehaviour:
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m_ObjectHideFlags: 53
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
|
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m_EditorHideFlags: 0
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m_Script: {fileID: 0}
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||||
m_Name:
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||||
m_EditorClassIdentifier: UnityEditor.ProjectAuditorModule:Unity.ProjectAuditor.Editor:ProjectAuditorSettings
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Rules:
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||||
rules: []
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||||
DiagnosticParams:
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paramsStack:
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m_String: Unknown
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m_SerializedParams:
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Value: 50
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- Key: SpriteAtlasEmptySpaceLimit
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Value: 50
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- Key: TextureStreamingMipmapsSizeLimit
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Value: 4000
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- Key: StreamingClipThresholdBytes
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Value: 218294
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- Key: LongDecompressedClipThresholdBytes
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Value: 204800
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- Key: LongCompressedMobileClipThresholdBytes
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Value: 204800
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- Key: LoadInBackGroundClipSizeThresholdBytes
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Value: 204800
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- PlatformGroup:
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m_String: Standalone
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m_SerializedParams:
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- Key: StreamingAssetsFolderSizeLimit
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Value: 50
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- Key: SpriteAtlasEmptySpaceLimit
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Value: 50
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- Key: TextureStreamingMipmapsSizeLimit
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Value: 4000
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- Key: StreamingClipThresholdBytes
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Value: 218294
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- Key: LongDecompressedClipThresholdBytes
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Value: 204800
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- Key: LongCompressedMobileClipThresholdBytes
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Value: 204800
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- Key: LoadInBackGroundClipSizeThresholdBytes
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Value: 204800
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- PlatformGroup:
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m_String: WebGL
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m_SerializedParams:
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- Key: StreamingAssetsFolderSizeLimit
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Value: 50
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- Key: SpriteAtlasEmptySpaceLimit
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Value: 50
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- Key: TextureStreamingMipmapsSizeLimit
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Value: 4000
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- Key: StreamingClipThresholdBytes
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Value: 218294
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- Key: LongDecompressedClipThresholdBytes
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Value: 204800
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- Key: LongCompressedMobileClipThresholdBytes
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Value: 204800
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- Key: LoadInBackGroundClipSizeThresholdBytes
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Value: 204800
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CurrentParamsIndex: 0
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Reference in New Issue
Block a user