적군 구현

This commit is contained in:
김도환
2026-04-18 17:30:41 +09:00
parent 00b52e8b79
commit aec5dfbcf6
7 changed files with 421 additions and 7 deletions

View File

@@ -12,6 +12,7 @@ GameObject:
- component: {fileID: 128695639235310656}
- component: {fileID: 6310722883206932060}
- component: {fileID: 1818131859172166424}
- component: {fileID: -6154192002757220230}
m_Layer: 7
m_Name: Bullet
m_TagString: Untagged
@@ -153,3 +154,30 @@ BoxCollider2D:
m_AutoTiling: 0
m_Size: {x: 1, y: 1}
m_EdgeRadius: 0
--- !u!50 &-6154192002757220230
Rigidbody2D:
serializedVersion: 5
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3217186003837015034}
m_BodyType: 1
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseAutoMass: 0
m_Mass: 1
m_LinearDamping: 0
m_AngularDamping: 0.05
m_GravityScale: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_Interpolate: 0
m_SleepingMode: 1
m_CollisionDetection: 0
m_Constraints: 0