diff --git a/.idea/.idea.Memory-Defense/.idea/.gitignore b/.idea/.idea.Memory-Defense/.idea/.gitignore
new file mode 100644
index 0000000..8e2d3b2
--- /dev/null
+++ b/.idea/.idea.Memory-Defense/.idea/.gitignore
@@ -0,0 +1,15 @@
+# 디폴트 무시된 파일
+/shelf/
+/workspace.xml
+# Rider에서 무시된 파일
+/contentModel.xml
+/modules.xml
+/projectSettingsUpdater.xml
+/.idea.Memory-Defense.iml
+# 에디터 기반 HTTP 클라이언트 요청
+/httpRequests/
+# 쿼리 파일을 포함한 무시된 디폴트 폴더
+/queries/
+# Datasource local storage ignored files
+/dataSources/
+/dataSources.local.xml
diff --git a/.idea/.idea.Memory-Defense/.idea/encodings.xml b/.idea/.idea.Memory-Defense/.idea/encodings.xml
new file mode 100644
index 0000000..df87cf9
--- /dev/null
+++ b/.idea/.idea.Memory-Defense/.idea/encodings.xml
@@ -0,0 +1,4 @@
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.Memory-Defense/.idea/indexLayout.xml b/.idea/.idea.Memory-Defense/.idea/indexLayout.xml
new file mode 100644
index 0000000..7b08163
--- /dev/null
+++ b/.idea/.idea.Memory-Defense/.idea/indexLayout.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.Memory-Defense/.idea/vcs.xml b/.idea/.idea.Memory-Defense/.idea/vcs.xml
new file mode 100644
index 0000000..35eb1dd
--- /dev/null
+++ b/.idea/.idea.Memory-Defense/.idea/vcs.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Assets/DefaultVolumeProfile.asset b/Assets/DefaultVolumeProfile.asset
index 0cd0e1a..8cea4d2 100644
--- a/Assets/DefaultVolumeProfile.asset
+++ b/Assets/DefaultVolumeProfile.asset
@@ -322,6 +322,9 @@ MonoBehaviour:
highQualityFiltering:
m_OverrideState: 1
m_Value: 0
+ filter:
+ m_OverrideState: 1
+ m_Value: 0
downscale:
m_OverrideState: 1
m_Value: 0
diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity
index 7b420f6..8f1bee5 100644
--- a/Assets/Scenes/SampleScene.unity
+++ b/Assets/Scenes/SampleScene.unity
@@ -13,7 +13,7 @@ OcclusionCullingSettings:
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
- serializedVersion: 9
+ serializedVersion: 10
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
@@ -38,13 +38,12 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
- m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
- serializedVersion: 12
- m_GIWorkflowMode: 1
+ serializedVersion: 13
+ m_BakeOnSceneLoad: 0
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
@@ -67,9 +66,6 @@ LightmapSettings:
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
- m_FinalGather: 0
- m_FinalGatherFiltering: 1
- m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 1
@@ -104,7 +100,7 @@ NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
- serializedVersion: 2
+ serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
@@ -117,7 +113,7 @@ NavMeshSettings:
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
- accuratePlacement: 0
+ buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
@@ -172,6 +168,7 @@ MonoBehaviour:
serializedVersion: 2
m_Bits: 1
m_VolumeTrigger: {fileID: 0}
+ m_VolumeFrameworkUpdateModeOption: 2
m_RenderPostProcessing: 0
m_Antialiasing: 0
m_AntialiasingQuality: 2
@@ -179,8 +176,19 @@ MonoBehaviour:
m_Dithering: 0
m_ClearDepth: 1
m_AllowXRRendering: 1
+ m_AllowHDROutput: 1
+ m_UseScreenCoordOverride: 0
+ m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
+ m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
+ m_TaaSettings:
+ m_Quality: 3
+ m_FrameInfluence: 0.1
+ m_JitterScale: 1
+ m_MipBias: 0
+ m_VarianceClampScale: 0.9
+ m_ContrastAdaptiveSharpening: 0
m_Version: 2
--- !u!20 &519420031
Camera:
@@ -196,9 +204,17 @@ Camera:
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
+ m_Iso: 200
+ m_ShutterSpeed: 0.005
+ m_Aperture: 16
+ m_FocusDistance: 10
+ m_FocalLength: 50
+ m_BladeCount: 5
+ m_Curvature: {x: 2, y: 11}
+ m_BarrelClipping: 0.25
+ m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
- m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
@@ -232,13 +248,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 519420028}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &619394800
GameObject:
@@ -269,55 +285,29 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
m_Name:
m_EditorClassIdentifier:
- m_ComponentVersion: 1
+ m_ComponentVersion: 2
m_LightType: 4
m_BlendStyleIndex: 0
m_FalloffIntensity: 0.5
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 1
m_LightVolumeIntensity: 1
- m_LightVolumeIntensityEnabled: 0
+ m_LightVolumeEnabled: 0
m_ApplyToSortingLayers: 00000000
m_LightCookieSprite: {fileID: 0}
m_DeprecatedPointLightCookieSprite: {fileID: 0}
m_LightOrder: 0
+ m_AlphaBlendOnOverlap: 0
m_OverlapOperation: 0
m_NormalMapDistance: 3
m_NormalMapQuality: 2
m_UseNormalMap: 0
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+ m_ShadowsEnabled: 0
m_ShadowIntensity: 0.75
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+ m_ShadowSoftnessFalloffIntensity: 0.5
m_ShadowVolumeIntensityEnabled: 0
m_ShadowVolumeIntensity: 0.75
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- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
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- uv: {x: 0, y: 0}
- - position: {x: 0.99853003, y: -0.9985304, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
- - position: {x: 0, y: 0, z: 0}
- color: {r: 0, g: 0, b: 0, a: 1}
- uv: {x: 0, y: 0}
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m_LocalBounds:
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m_Extent: {x: 0.9985302, y: 0.99853027, z: 0}
@@ -342,11 +332,170 @@ Transform:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 619394800}
+ serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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+ m_CorrespondingSourceObject: {fileID: 0}
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+ m_PrefabAsset: {fileID: 0}
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+ - component: {fileID: 997674419}
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+ m_StaticEditorFlags: 0
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+ m_StaticShadowCaster: 0
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+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
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+ m_RayTraceProcedural: 0
+ m_RayTracingAccelStructBuildFlagsOverride: 0
+ m_RayTracingAccelStructBuildFlags: 1
+ m_SmallMeshCulling: 1
+ m_ForceMeshLod: -1
+ m_MeshLodSelectionBias: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
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+ m_LightProbeVolumeOverride: {fileID: 0}
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+ m_PrefabAsset: {fileID: 0}
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+ adaptiveTilingThreshold: 0.5
+ drawMode: 0
+ adaptiveTiling: 0
+ m_AutoTiling: 0
+ m_Size: {x: 1, y: 1}
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diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta
new file mode 100644
index 0000000..89a6f25
--- /dev/null
+++ b/Assets/Scripts.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 018a381c19bd509478affdb0ae59ad20
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/BulletMovement.cs b/Assets/Scripts/BulletMovement.cs
new file mode 100644
index 0000000..a2e8ad5
--- /dev/null
+++ b/Assets/Scripts/BulletMovement.cs
@@ -0,0 +1,23 @@
+using System;
+using UnityEngine;
+
+public class BulletMovement : MonoBehaviour
+{
+ public float moveSpeed = 10;
+
+ // Start is called once before the first execution of Update after the MonoBehaviour is created
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ transform.Translate(Vector2.up * (Time.deltaTime * moveSpeed));
+ }
+
+ private void OnTriggerEnter2D(Collider2D other)
+ {
+ }
+}
diff --git a/Assets/Scripts/BulletMovement.cs.meta b/Assets/Scripts/BulletMovement.cs.meta
new file mode 100644
index 0000000..d3608de
--- /dev/null
+++ b/Assets/Scripts/BulletMovement.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 80aae26211daf7b4d9f8f603e7c6987f
\ No newline at end of file
diff --git a/Assets/Settings/UniversalRP.asset b/Assets/Settings/UniversalRP.asset
index fccfdda..d9771fc 100644
--- a/Assets/Settings/UniversalRP.asset
+++ b/Assets/Settings/UniversalRP.asset
@@ -12,8 +12,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
m_Name: UniversalRP
m_EditorClassIdentifier:
- k_AssetVersion: 12
- k_AssetPreviousVersion: 12
+ k_AssetVersion: 13
+ k_AssetPreviousVersion: 13
m_RendererType: 1
m_RendererData: {fileID: 0}
m_RendererDataList:
@@ -53,6 +53,7 @@ MonoBehaviour:
m_AdditionalLightsShadowResolutionTierHigh: 2048
m_ReflectionProbeBlending: 0
m_ReflectionProbeBoxProjection: 0
+ m_ReflectionProbeAtlas: 1
m_ShadowDistance: 50
m_ShadowCascadeCount: 1
m_Cascade2Split: 0.25
@@ -78,6 +79,7 @@ MonoBehaviour:
m_UseAdaptivePerformance: 1
m_ColorGradingMode: 0
m_ColorGradingLutSize: 32
+ m_AllowPostProcessAlphaOutput: 0
m_UseFastSRGBLinearConversion: 0
m_SupportDataDrivenLensFlare: 1
m_SupportScreenSpaceLensFlare: 1
@@ -108,6 +110,7 @@ MonoBehaviour:
m_PrefilterDebugKeywords: 0
m_PrefilterWriteRenderingLayers: 0
m_PrefilterHDROutput: 0
+ m_PrefilterAlphaOutput: 0
m_PrefilterSSAODepthNormals: 0
m_PrefilterSSAOSourceDepthLow: 0
m_PrefilterSSAOSourceDepthMedium: 0
@@ -125,8 +128,14 @@ MonoBehaviour:
m_PrefilterSoftShadowsQualityHigh: 0
m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 0
+ m_PrefilterScreenSpaceIrradiance: 0
m_PrefilterNativeRenderPass: 0
m_PrefilterUseLegacyLightmaps: 0
+ m_PrefilterBicubicLightmapSampling: 0
+ m_PrefilterReflectionProbeRotation: 0
+ m_PrefilterReflectionProbeBlending: 0
+ m_PrefilterReflectionProbeBoxProjection: 0
+ m_PrefilterReflectionProbeAtlas: 0
m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0
m_Textures:
diff --git a/Assets/UniversalRenderPipelineGlobalSettings.asset b/Assets/UniversalRenderPipelineGlobalSettings.asset
index 5c33ffe..684d704 100644
--- a/Assets/UniversalRenderPipelineGlobalSettings.asset
+++ b/Assets/UniversalRenderPipelineGlobalSettings.asset
@@ -29,7 +29,6 @@ MonoBehaviour:
m_StripUnusedVariants: 1
m_StripScreenCoordOverrideVariants: 1
supportRuntimeDebugDisplay: 0
- m_EnableRenderGraph: 0
m_Settings:
m_SettingsList:
m_List:
@@ -65,9 +64,12 @@ MonoBehaviour:
- rid: 6490783647206211589
- rid: 6490783647206211590
- rid: 6490783647206211591
+ - rid: 6490783648582205440
+ - rid: 6490783648582205441
+ - rid: 6490783648582205442
m_RuntimeSettings:
m_List: []
- m_AssetVersion: 9
+ m_AssetVersion: 10
m_ObsoleteDefaultVolumeProfile: {fileID: 0}
m_RenderingLayerNames:
- Default
@@ -164,7 +166,39 @@ MonoBehaviour:
- rid: 6490783647206211588
type: {class: PostProcessData/TextureResources, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
data:
- blueNoise16LTex: []
+ blueNoise16LTex:
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+ - {fileID: 2800000, guid: 896d9004736809c4fb5973b7c12eb8b9, type: 3}
+ - {fileID: 2800000, guid: 179f794063d2a66478e6e726f84a65bc, type: 3}
filmGrainTex:
- {fileID: 2800000, guid: 654c582f7f8a5a14dbd7d119cbde215d, type: 3}
- {fileID: 2800000, guid: dd77ffd079630404e879388999033049, type: 3}
@@ -208,6 +242,29 @@ MonoBehaviour:
type: {class: RenderingDebuggerRuntimeResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
data:
m_version: 0
+ - rid: 6490783648582205440
+ type: {class: UniversalRenderPipelineRuntimeTerrainShaders, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
+ data:
+ m_Version: 0
+ m_TerrainDetailLit: {fileID: 4800000, guid: f6783ab646d374f94b199774402a5144, type: 3}
+ m_TerrainDetailGrassBillboard: {fileID: 4800000, guid: 29868e73b638e48ca99a19ea58c48d90, type: 3}
+ m_TerrainDetailGrass: {fileID: 4800000, guid: e507fdfead5ca47e8b9a768b51c291a1, type: 3}
+ - rid: 6490783648582205441
+ type: {class: URPTerrainShaderSetting, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
+ data:
+ m_Version: 0
+ m_IncludeTerrainShaders: 1
+ - rid: 6490783648582205442
+ type: {class: WorldRenderPipelineResources, ns: UnityEngine.PathTracing.Core, asm: Unity.PathTracing.Runtime}
+ data:
+ _version: 3
+ _blitCubemap: {fileID: 7200000, guid: 5a992812cb320d146a66cc600200cce7, type: 3}
+ _blitGrayScaleCookie: {fileID: 7200000, guid: 557fa399e33bf7647bda5697c5c158df, type: 3}
+ _setAlphaChannelShader: {fileID: 7200000, guid: 5efaea0e81c66334aa9d062d6573e6fd, type: 3}
+ _environmentImportanceSamplingBuild: {fileID: 7200000, guid: 5bb2534d2411d344cbc54f880232640f, type: 3}
+ _skyBoxMesh: {fileID: 4300000, guid: 0529e6c5f6dea8c4a8c2835ed7de57cb, type: 2}
+ _sixFaceSkyBoxMesh: {fileID: 4300000, guid: a80925ceebd011741b42509226cefc74, type: 2}
+ _buildLightGridShader: {fileID: 7200000, guid: 16e47c1641bd0104e92b624601457bb0, type: 3}
- rid: 7752762179098771456
type: {class: UniversalRenderPipelineRuntimeTextures, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
data:
@@ -255,7 +312,6 @@ MonoBehaviour:
type: {class: RenderGraphSettings, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
data:
m_Version: 0
- m_EnableRenderCompatibilityMode: 0
- rid: 7752762179098771462
type: {class: UniversalRenderPipelineDebugShaders, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
data:
@@ -296,9 +352,9 @@ MonoBehaviour:
m_CoreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3}
m_CoreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b, type: 3}
m_SamplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3}
- m_TerrainDetailLit: {fileID: 4800000, guid: f6783ab646d374f94b199774402a5144, type: 3}
- m_TerrainDetailGrassBillboard: {fileID: 4800000, guid: 29868e73b638e48ca99a19ea58c48d90, type: 3}
- m_TerrainDetailGrass: {fileID: 4800000, guid: e507fdfead5ca47e8b9a768b51c291a1, type: 3}
+ m_TerrainDetailLit: {fileID: 0}
+ m_TerrainDetailGrassBillboard: {fileID: 0}
+ m_TerrainDetailGrass: {fileID: 0}
- rid: 7752762179098771467
type: {class: GPUResidentDrawerResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.GPUDriven.Runtime}
data:
diff --git a/Packages/manifest.json b/Packages/manifest.json
index 912b13d..1860602 100644
--- a/Packages/manifest.json
+++ b/Packages/manifest.json
@@ -1,23 +1,23 @@
{
"dependencies": {
- "com.unity.2d.animation": "13.0.2",
- "com.unity.2d.aseprite": "3.0.1",
- "com.unity.2d.psdimporter": "12.0.1",
+ "com.unity.2d.animation": "14.0.3",
+ "com.unity.2d.aseprite": "4.0.1",
+ "com.unity.2d.psdimporter": "13.0.2",
"com.unity.2d.sprite": "1.0.0",
- "com.unity.2d.spriteshape": "13.0.0",
+ "com.unity.2d.spriteshape": "14.0.1",
"com.unity.2d.tilemap": "1.0.0",
- "com.unity.2d.tilemap.extras": "6.0.1",
- "com.unity.2d.tooling": "1.0.0",
- "com.unity.collab-proxy": "2.10.2",
- "com.unity.ide.rider": "3.0.38",
- "com.unity.ide.visualstudio": "2.0.25",
- "com.unity.inputsystem": "1.16.0",
+ "com.unity.2d.tilemap.extras": "7.0.1",
+ "com.unity.2d.tooling": "2.0.1",
+ "com.unity.collab-proxy": "2.11.4",
+ "com.unity.ide.rider": "3.0.40",
+ "com.unity.ide.visualstudio": "2.0.27",
+ "com.unity.inputsystem": "1.19.0",
"com.unity.multiplayer.center": "1.0.1",
- "com.unity.render-pipelines.universal": "17.3.0",
+ "com.unity.render-pipelines.universal": "17.4.0",
"com.unity.test-framework": "1.6.0",
- "com.unity.timeline": "1.8.9",
+ "com.unity.timeline": "1.8.12",
"com.unity.ugui": "2.0.0",
- "com.unity.visualscripting": "1.9.9",
+ "com.unity.visualscripting": "1.9.11",
"com.unity.modules.accessibility": "1.0.0",
"com.unity.modules.adaptiveperformance": "1.0.0",
"com.unity.modules.ai": "1.0.0",
diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json
index e053a8b..82bf5be 100644
--- a/Packages/packages-lock.json
+++ b/Packages/packages-lock.json
@@ -1,11 +1,11 @@
{
"dependencies": {
"com.unity.2d.animation": {
- "version": "13.0.2",
+ "version": "14.0.3",
"depth": 0,
"source": "registry",
"dependencies": {
- "com.unity.2d.common": "12.0.1",
+ "com.unity.2d.common": "13.0.1",
"com.unity.2d.sprite": "1.0.0",
"com.unity.collections": "2.4.3",
"com.unity.modules.animation": "1.0.0",
@@ -14,11 +14,11 @@
"url": "https://packages.unity.com"
},
"com.unity.2d.aseprite": {
- "version": "3.0.1",
+ "version": "4.0.1",
"depth": 0,
"source": "registry",
"dependencies": {
- "com.unity.2d.common": "12.0.1",
+ "com.unity.2d.common": "13.0.1",
"com.unity.2d.sprite": "1.0.0",
"com.unity.2d.tilemap": "1.0.0",
"com.unity.mathematics": "1.2.6",
@@ -27,7 +27,7 @@
"url": "https://packages.unity.com"
},
"com.unity.2d.common": {
- "version": "12.0.1",
+ "version": "13.0.1",
"depth": 1,
"source": "registry",
"dependencies": {
@@ -42,11 +42,11 @@
"url": "https://packages.unity.com"
},
"com.unity.2d.psdimporter": {
- "version": "12.0.1",
+ "version": "13.0.2",
"depth": 0,
"source": "registry",
"dependencies": {
- "com.unity.2d.common": "12.0.1",
+ "com.unity.2d.common": "13.0.1",
"com.unity.2d.sprite": "1.0.0",
"com.unity.2d.tilemap": "1.0.0"
},
@@ -59,11 +59,11 @@
"dependencies": {}
},
"com.unity.2d.spriteshape": {
- "version": "13.0.0",
+ "version": "14.0.1",
"depth": 0,
"source": "registry",
"dependencies": {
- "com.unity.2d.common": "12.0.0",
+ "com.unity.2d.common": "13.0.1",
"com.unity.mathematics": "1.1.0",
"com.unity.modules.physics2d": "1.0.0"
},
@@ -79,7 +79,7 @@
}
},
"com.unity.2d.tilemap.extras": {
- "version": "6.0.1",
+ "version": "7.0.1",
"depth": 0,
"source": "registry",
"dependencies": {
@@ -90,17 +90,17 @@
"url": "https://packages.unity.com"
},
"com.unity.2d.tooling": {
- "version": "1.0.0",
+ "version": "2.0.1",
"depth": 0,
"source": "registry",
"dependencies": {
- "com.unity.2d.common": "12.0.1",
+ "com.unity.2d.common": "13.0.1",
"com.unity.modules.uielements": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.burst": {
- "version": "1.8.25",
+ "version": "1.8.28",
"depth": 2,
"source": "registry",
"dependencies": {
@@ -110,24 +110,23 @@
"url": "https://packages.unity.com"
},
"com.unity.collab-proxy": {
- "version": "2.10.2",
+ "version": "2.11.4",
"depth": 0,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.collections": {
- "version": "2.6.2",
+ "version": "6.4.0",
"depth": 1,
- "source": "registry",
+ "source": "builtin",
"dependencies": {
"com.unity.burst": "1.8.23",
"com.unity.mathematics": "1.3.2",
- "com.unity.test-framework": "1.4.6",
"com.unity.nuget.mono-cecil": "1.11.5",
+ "com.unity.test-framework": "1.4.6",
"com.unity.test-framework.performance": "3.0.3"
- },
- "url": "https://packages.unity.com"
+ }
},
"com.unity.ext.nunit": {
"version": "2.0.5",
@@ -136,7 +135,7 @@
"dependencies": {}
},
"com.unity.ide.rider": {
- "version": "3.0.38",
+ "version": "3.0.40",
"depth": 0,
"source": "registry",
"dependencies": {
@@ -145,16 +144,16 @@
"url": "https://packages.unity.com"
},
"com.unity.ide.visualstudio": {
- "version": "2.0.25",
+ "version": "2.0.27",
"depth": 0,
"source": "registry",
"dependencies": {
- "com.unity.test-framework": "1.1.31"
+ "com.unity.test-framework": "1.1.33"
},
"url": "https://packages.unity.com"
},
"com.unity.inputsystem": {
- "version": "1.16.0",
+ "version": "1.19.0",
"depth": 0,
"source": "registry",
"dependencies": {
@@ -185,7 +184,7 @@
"url": "https://packages.unity.com"
},
"com.unity.render-pipelines.core": {
- "version": "17.3.0",
+ "version": "17.4.0",
"depth": 1,
"source": "builtin",
"dependencies": {
@@ -193,27 +192,26 @@
"com.unity.mathematics": "1.3.2",
"com.unity.ugui": "2.0.0",
"com.unity.collections": "2.4.3",
- "com.unity.modules.physics": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
}
},
"com.unity.render-pipelines.universal": {
- "version": "17.3.0",
+ "version": "17.4.0",
"depth": 0,
"source": "builtin",
"dependencies": {
- "com.unity.render-pipelines.core": "17.3.0",
- "com.unity.shadergraph": "17.3.0",
- "com.unity.render-pipelines.universal-config": "17.0.3"
+ "com.unity.render-pipelines.core": "17.4.0",
+ "com.unity.shadergraph": "17.4.0",
+ "com.unity.render-pipelines.universal-config": "17.4.0"
}
},
"com.unity.render-pipelines.universal-config": {
- "version": "17.0.3",
+ "version": "17.4.0",
"depth": 1,
"source": "builtin",
"dependencies": {
- "com.unity.render-pipelines.core": "17.0.3"
+ "com.unity.render-pipelines.core": "17.4.0"
}
},
"com.unity.searcher": {
@@ -224,11 +222,11 @@
"url": "https://packages.unity.com"
},
"com.unity.shadergraph": {
- "version": "17.3.0",
+ "version": "17.4.0",
"depth": 1,
"source": "builtin",
"dependencies": {
- "com.unity.render-pipelines.core": "17.3.0",
+ "com.unity.render-pipelines.core": "17.4.0",
"com.unity.searcher": "4.9.3"
}
},
@@ -253,7 +251,7 @@
"url": "https://packages.unity.com"
},
"com.unity.timeline": {
- "version": "1.8.9",
+ "version": "1.8.12",
"depth": 0,
"source": "registry",
"dependencies": {
@@ -274,7 +272,7 @@
}
},
"com.unity.visualscripting": {
- "version": "1.9.9",
+ "version": "1.9.11",
"depth": 0,
"source": "registry",
"dependencies": {
diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index d712d2d..835c33f 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -10,4 +10,3 @@ EditorBuildSettings:
guid: 8c9cfa26abfee488c85f1582747f6a02
m_configObjects:
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
- m_UseUCBPForAssetBundles: 0
diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset
index 6cfcdda..0b1aeab 100644
--- a/ProjectSettings/Physics2DSettings.asset
+++ b/ProjectSettings/Physics2DSettings.asset
@@ -3,12 +3,12 @@
--- !u!19 &1
Physics2DSettings:
m_ObjectHideFlags: 0
- serializedVersion: 5
+ serializedVersion: 11
m_Gravity: {x: 0, y: -9.81}
m_DefaultMaterial: {fileID: 0}
m_VelocityIterations: 8
m_PositionIterations: 3
- m_VelocityThreshold: 1
+ m_BounceThreshold: 1
m_MaxLinearCorrection: 0.2
m_MaxAngularCorrection: 8
m_MaxTranslationSpeed: 100
@@ -19,6 +19,7 @@ Physics2DSettings:
m_LinearSleepTolerance: 0.01
m_AngularSleepTolerance: 2
m_DefaultContactOffset: 0.01
+ m_ContactThreshold: 0
m_JobOptions:
serializedVersion: 2
useMultithreading: 0
@@ -39,18 +40,18 @@ Physics2DSettings:
m_IslandSolverBodiesPerJob: 50
m_IslandSolverContactsPerJob: 50
m_SimulationMode: 0
+ m_SimulationLayers:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_MaxSubStepCount: 4
+ m_MinSubStepFPS: 30
+ m_UseSubStepping: 0
+ m_UseSubStepContacts: 0
m_QueriesHitTriggers: 1
m_QueriesStartInColliders: 1
m_CallbacksOnDisable: 1
m_ReuseCollisionCallbacks: 1
m_AutoSyncTransforms: 0
- m_AlwaysShowColliders: 0
- m_ShowColliderSleep: 1
- m_ShowColliderContacts: 0
- m_ShowColliderAABB: 0
- m_ContactArrowScale: 0.2
- m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
- m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
- m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
- m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
- m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
+ m_GizmoOptions: 10
+ m_LayerCollisionMatrix: 7fffffff7fffffff7fffffffffffffff7fffffff7fffffffffffffff48ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
+ m_PhysicsLowLevelSettings: {fileID: 0}
diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt
index 78f7137..eb91bb0 100644
--- a/ProjectSettings/ProjectVersion.txt
+++ b/ProjectSettings/ProjectVersion.txt
@@ -1,2 +1,2 @@
-m_EditorVersion: 6000.3.0f1
-m_EditorVersionWithRevision: 6000.3.0f1 (d1870ce95baf)
+m_EditorVersion: 6000.4.1f1
+m_EditorVersionWithRevision: 6000.4.1f1 (8535861f39e1)
diff --git a/ProjectSettings/SceneTemplateSettings.json b/ProjectSettings/SceneTemplateSettings.json
new file mode 100644
index 0000000..ede5887
--- /dev/null
+++ b/ProjectSettings/SceneTemplateSettings.json
@@ -0,0 +1,121 @@
+{
+ "templatePinStates": [],
+ "dependencyTypeInfos": [
+ {
+ "userAdded": false,
+ "type": "UnityEngine.AnimationClip",
+ "defaultInstantiationMode": 0
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEditor.Animations.AnimatorController",
+ "defaultInstantiationMode": 0
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.AnimatorOverrideController",
+ "defaultInstantiationMode": 0
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEditor.Audio.AudioMixerController",
+ "defaultInstantiationMode": 0
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.ComputeShader",
+ "defaultInstantiationMode": 1
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.Cubemap",
+ "defaultInstantiationMode": 0
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.GameObject",
+ "defaultInstantiationMode": 0
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEditor.LightingDataAsset",
+ "defaultInstantiationMode": 0
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.LightingSettings",
+ "defaultInstantiationMode": 0
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.Material",
+ "defaultInstantiationMode": 0
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEditor.MonoScript",
+ "defaultInstantiationMode": 1
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.PhysicsMaterial",
+ "defaultInstantiationMode": 0
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.PhysicsMaterial2D",
+ "defaultInstantiationMode": 0
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
+ "defaultInstantiationMode": 0
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
+ "defaultInstantiationMode": 0
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.Rendering.VolumeProfile",
+ "defaultInstantiationMode": 0
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEditor.SceneAsset",
+ "defaultInstantiationMode": 1
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.Shader",
+ "defaultInstantiationMode": 1
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.ShaderVariantCollection",
+ "defaultInstantiationMode": 1
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.Texture",
+ "defaultInstantiationMode": 0
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.Texture2D",
+ "defaultInstantiationMode": 0
+ },
+ {
+ "userAdded": false,
+ "type": "UnityEngine.Timeline.TimelineAsset",
+ "defaultInstantiationMode": 0
+ }
+ ],
+ "defaultDependencyTypeInfo": {
+ "userAdded": false,
+ "type": "",
+ "defaultInstantiationMode": 1
+ },
+ "newSceneOverride": 0
+}
\ No newline at end of file
diff --git a/ProjectSettings/ShaderGraphSettings.asset b/ProjectSettings/ShaderGraphSettings.asset
index 10b82f0..0421697 100644
--- a/ProjectSettings/ShaderGraphSettings.asset
+++ b/ProjectSettings/ShaderGraphSettings.asset
@@ -13,6 +13,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
shaderVariantLimit: 128
+ overrideShaderVariantLimit: 0
customInterpolatorErrorThreshold: 32
customInterpolatorWarningThreshold: 16
customHeatmapValues: {fileID: 0}
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 1c92a78..40e609b 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -2,7 +2,7 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!78 &1
TagManager:
- serializedVersion: 2
+ serializedVersion: 3
tags: []
layers:
- Default
@@ -11,8 +11,8 @@ TagManager:
-
- Water
- UI
- -
- -
+ - Entity
+ - Bullet
-
-
-
@@ -41,3 +41,5 @@ TagManager:
- name: Default
uniqueID: 0
locked: 0
+ m_RenderingLayers:
+ - Default
diff --git a/ProjectSettings/URPProjectSettings.asset b/ProjectSettings/URPProjectSettings.asset
index 08faf03..6ad5631 100644
--- a/ProjectSettings/URPProjectSettings.asset
+++ b/ProjectSettings/URPProjectSettings.asset
@@ -12,4 +12,5 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3}
m_Name:
m_EditorClassIdentifier:
- m_LastMaterialVersion: 9
+ m_LastMaterialVersion: 10
+ m_ProjectSettingFolderPath: URPDefaultResources
diff --git a/TARGET.md b/TARGET.md
new file mode 100644
index 0000000..9fa41a4
--- /dev/null
+++ b/TARGET.md
@@ -0,0 +1,28 @@
+### 🎮 Project #1: "Memory Defense" (메모리 디펜스)
+
+**1. 사용 엔진:** **Unity** (2D/3D 무관, 빠른 구현을 위해 2D 추천)
+
+**2. 게임 기획 (테마 및 룰):**
+매우 단순한 형태의 '원 스크린(One-Screen) 슈팅/디펜스' 게임입니다.
+* **플레이어:** 화면 중앙에 고정되어 있습니다. (마우스 방향을 바라보게 하면 좋습니다)
+* **적:** 화면 밖 사방에서 플레이어를 향해 끊임없이(그리고 점점 많이) 몰려옵니다.
+* **공격:** 마우스를 클릭하면 총알이 날아가 적을 파괴합니다.
+* **목표:** 적에게 닿기 전까지 최대한 오래 버티며 점수를 올립니다.
+
+**3. 🛠️ 기술 미션: "Instantiate / Destroy 사용 금지!"**
+이번 프로젝트의 핵심입니다. 유니티에서 게임이 플레이되는 도중에는 **절대** `Instantiate`(생성)와 `Destroy`(파괴) 함수를 호출해서는 안 됩니다.
+
+* **해결 방법:** **오브젝트 풀링(Object Pooling)** 패턴을 직접 구현하세요.
+* **세부 제약:**
+ 1. 게임이 시작될 때(Start 또는 Awake), 미리 총알 50개, 적 100개 등을 생성해두고 비활성화(`SetActive(false)`) 해둡니다.
+ 2. 총알을 쏘거나 적이 스폰될 때, 새로 생성하는 것이 아니라 **풀(Pool)에서 꺼내와서 활성화**시킵니다.
+ 3. 적이 죽거나 총알이 화면 밖으로 나가면, 파괴하는 것이 아니라 **다시 비활성화하여 풀에 반환**합니다.
+
+**💡 연우 님을 위한 기술적 TMI (왜 이걸 하나요?)**
+Java와 C# 같은 가비지 컬렉터(GC) 기반 언어에서는, 런타임 중 잦은 메모리 할당(동적 생성)과 해제가 발생하면 메모리 파편화가 일어나고, 어느 순간 GC가 작동하며 게임에 렉(Spike)이 발생합니다. 최적화와 엔진의 동작 원리에 관심이 많은 연우 님이라면, 이 메모리 관리의 기초를 뼈저리게(?) 느껴보는 것이 아주 중요합니다.
+
+---
+
+**마인드셋 팁:**
+* 그래픽은 동그라미, 네모 같은 유니티 기본 도형(Sprite)만 써도 전혀 상관없습니다. 기획과 아트는 타협하세요!
+* 핵심은 **"오브젝트 풀링 구조를 내가 얼마나 깔끔하게 코드로 짰는가?"** 입니다. (예: Queue를 썼는가, List를 썼는가? Generic 타입으로 만들어서 적과 총알 모두 호환되게 만들었는가?)
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