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8
Assets/Licenses.meta
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8
Assets/Licenses.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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45
Assets/Licenses/License free.txt
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45
Assets/Licenses/License free.txt
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|||||||
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IMPORTANT NOTICE: This license only applies if you downloaded this vector as
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||||||
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an unsubscribed user. If you are a premium user (ie, you pay a subscription)
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||||||
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you are bound to the license terms described in the accompanying file
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||||||
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"License premium.txt".
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||||||
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||||||
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---------------------
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||||||
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||||||
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You must attribute the image to its author:
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||||||
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||||||
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In order to use a vector or a part of it, you must attribute it to Layerace / Freepik,
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||||||
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so we will be able to continue creating new graphic resources every day.
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||||||
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||||||
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||||||
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How to attribute it?
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||||||
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||||||
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For websites:
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||||||
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||||||
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Please, copy this code on your website to accredit the author:
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||||||
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<a href="http://www.freepik.com">Designed by Layerace / Freepik</a>
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||||||
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||||||
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For printing:
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||||||
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||||||
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Paste this text on the final work so the authorship is known.
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||||||
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- For example, in the acknowledgements chapter of a book:
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||||||
|
"Designed by Layerace / Freepik"
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||||||
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||||||
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||||||
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You are free to use this image:
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||||||
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||||||
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- For both personal and commercial projects and to modify it.
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||||||
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- In a website or presentation template or application or as part of your design.
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||||||
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||||||
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You are not allowed to:
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||||||
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||||||
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- Sub-license, resell or rent it.
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||||||
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- Include it in any online or offline archive or database.
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||||||
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||||||
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The full terms of the license are described in section 7 of the Freepik
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||||||
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terms of use, available online in the following link:
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||||||
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||||||
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http://www.freepik.com/terms_of_use
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||||||
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|
||||||
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The terms described in the above link have precedence over the terms described
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||||||
|
in the present document. In case of disagreement, the Freepik Terms of Use
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will prevail.
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||||||
7
Assets/Licenses/License free.txt.meta
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7
Assets/Licenses/License free.txt.meta
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Load Diff
@@ -1,3 +1,4 @@
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|||||||
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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||||||
using UnityEngine;
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using UnityEngine;
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||||||
using UnityEngine.InputSystem;
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using UnityEngine.InputSystem;
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||||||
@@ -8,7 +9,9 @@ public class Player : MonoBehaviour
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private Queue<GameObject> _bulletPool = new Queue<GameObject>();
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private Queue<GameObject> _bulletPool = new Queue<GameObject>();
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public GameObject bulletPrefab;
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public GameObject bulletPrefab;
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public int bulletCount = 30;
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public int bulletCount = 21;
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public GameObject backGround;
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public int moveSpeed = 20;
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[Header("연사 설정")]
|
[Header("연사 설정")]
|
||||||
public float fireRate = 0.1f; // 총알 발사 간격 (0.1초마다 1발)
|
public float fireRate = 0.1f; // 총알 발사 간격 (0.1초마다 1발)
|
||||||
@@ -23,8 +26,8 @@ public class Player : MonoBehaviour
|
|||||||
_fireTimer = fireRate;
|
_fireTimer = fireRate;
|
||||||
|
|
||||||
// 기존의 performed 대신 클릭 시작(started)과 종료(canceled) 이벤트를 연결합니다.
|
// 기존의 performed 대신 클릭 시작(started)과 종료(canceled) 이벤트를 연결합니다.
|
||||||
InputManager.InputSystem.UI.Click.started += OnShootStarted;
|
InputManager.InputSystem.Player.Click.started += OnShootStarted;
|
||||||
InputManager.InputSystem.UI.Click.canceled += OnShootCanceled;
|
InputManager.InputSystem.Player.Click.canceled += OnShootCanceled;
|
||||||
|
|
||||||
for (int i = 0; i < bulletCount; i++)
|
for (int i = 0; i < bulletCount; i++)
|
||||||
{
|
{
|
||||||
@@ -34,6 +37,14 @@ public class Player : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
var readValue = InputManager.InputSystem.Player.Move.ReadValue<Vector2>();
|
||||||
|
var moveDir = new Vector3(readValue.x, readValue.y, 0);
|
||||||
|
transform.position += moveDir * (Time.fixedDeltaTime * moveSpeed);
|
||||||
|
backGround.transform.position = transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
// 마우스를 클릭하기 시작했을 때
|
// 마우스를 클릭하기 시작했을 때
|
||||||
private void OnShootStarted(InputAction.CallbackContext obj)
|
private void OnShootStarted(InputAction.CallbackContext obj)
|
||||||
{
|
{
|
||||||
@@ -79,7 +90,7 @@ public class Player : MonoBehaviour
|
|||||||
|
|
||||||
Vector2 direction = screenToWorldPoint - transform.position;
|
Vector2 direction = screenToWorldPoint - transform.position;
|
||||||
var rad2Deg = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
|
var rad2Deg = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
|
||||||
transform.rotation = Quaternion.Euler(0, 0, rad2Deg - 90);
|
transform.rotation = Quaternion.Euler(0, 0, rad2Deg + 90);
|
||||||
|
|
||||||
// 2. 연사 처리 로직
|
// 2. 연사 처리 로직
|
||||||
_fireTimer += Time.deltaTime; // 타이머는 매 프레임 증가
|
_fireTimer += Time.deltaTime; // 타이머는 매 프레임 증가
|
||||||
@@ -96,8 +107,8 @@ public class Player : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (InputManager.InputSystem != null)
|
if (InputManager.InputSystem != null)
|
||||||
{
|
{
|
||||||
InputManager.InputSystem.UI.Click.started -= OnShootStarted;
|
InputManager.InputSystem.Player.Click.started -= OnShootStarted;
|
||||||
InputManager.InputSystem.UI.Click.canceled -= OnShootCanceled;
|
InputManager.InputSystem.Player.Click.canceled -= OnShootCanceled;
|
||||||
}
|
}
|
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}
|
}
|
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}
|
}
|
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8
Assets/Textures.meta
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8
Assets/Textures.meta
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1251
Assets/Textures/Grass.shadergraph
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1251
Assets/Textures/Grass.shadergraph
Normal file
File diff suppressed because it is too large
Load Diff
18
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18
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thumbnail: {instanceID: 0}
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63
Assets/Textures/GrassMat.mat
Normal file
63
Assets/Textures/GrassMat.mat
Normal file
@@ -0,0 +1,63 @@
|
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
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8
Assets/Textures/GrassMat.mat.meta
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8
Assets/Textures/GrassMat.mat.meta
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Assets/Textures/O9FG5G0.jpg
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BIN
Assets/Textures/O9FG5G0.jpg
Normal file
Binary file not shown.
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143
Assets/Textures/O9FG5G0.jpg.meta
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@@ -8,7 +8,8 @@
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"com.unity.2d.tilemap": "1.0.0",
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"com.unity.2d.tilemap": "1.0.0",
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"com.unity.2d.tilemap.extras": "7.0.1",
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@@ -109,8 +109,18 @@
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},
|
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|
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},
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@@ -221,6 +231,13 @@
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|
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@@ -230,6 +247,17 @@
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|
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}
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|
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||||||
|
"com.unity.modules.imgui": "1.0.0",
|
||||||
|
"com.unity.settings-manager": "1.0.3"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.test-framework": {
|
"com.unity.test-framework": {
|
||||||
"version": "1.6.0",
|
"version": "1.6.0",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
@@ -241,7 +269,7 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
"com.unity.test-framework.performance": {
|
"com.unity.test-framework.performance": {
|
||||||
"version": "3.2.0",
|
"version": "3.3.0",
|
||||||
"depth": 2,
|
"depth": 2,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ EditorBuildSettings:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/SampleScene.unity
|
path: Assets/Scenes/MainScene.unity
|
||||||
guid: 8c9cfa26abfee488c85f1582747f6a02
|
guid: 8c9cfa26abfee488c85f1582747f6a02
|
||||||
m_configObjects:
|
m_configObjects:
|
||||||
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
|
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
|
||||||
|
|||||||
@@ -1,2 +1,2 @@
|
|||||||
m_EditorVersion: 6000.4.1f1
|
m_EditorVersion: 6000.4.1f1
|
||||||
m_EditorVersionWithRevision: 6000.4.1f1 (8535861f39e1)
|
m_EditorVersionWithRevision: 6000.4.1f1 (336a400b9ea2)
|
||||||
|
|||||||
Reference in New Issue
Block a user