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Memory-Defense/Assets/Scripts/BulletMovement.cs

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using System;
using UnityEngine;
public class BulletMovement : MonoBehaviour
{
public float moveSpeed = 10;
public float lifeTime = 2;
private float _currentTime = 0;
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private void OnEnable()
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{
_currentTime = lifeTime;
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}
// Update is called once per frame
void Update()
{
transform.Translate(Vector2.up * (Time.deltaTime * moveSpeed));
_currentTime -= Time.deltaTime;
if (_currentTime <= 0)
{
gameObject.SetActive(false);
}
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}
}