%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 8
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: GrassMat
  m_Shader: {fileID: -6465566751694194690, guid: 57c08dd52c6d24faa80b415b4d5bf8e0, type: 3}
  m_Parent: {fileID: 0}
  m_ModifiedSerializedProperties: 0
  m_ValidKeywords: []
  m_InvalidKeywords: []
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses:
  - MOTIONVECTORS
  m_LockedProperties: 
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _Texture2D:
        m_Texture: {fileID: 2800000, guid: 8edaa247ddb25401b864cc16ce8f3b03, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_Lightmaps:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_LightmapsInd:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_ShadowMasks:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Ints: []
    m_Floats:
    - _QueueControl: 0
    - _QueueOffset: 0
    - _Value: 10
    m_Colors: []
  m_BuildTextureStacks: []
  m_AllowLocking: 1
--- !u!114 &7914526487705265515
MonoBehaviour:
  m_ObjectHideFlags: 11
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  m_Name: 
  m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
  version: 10
