Files
Gazuaa/Assets/Photon/PhotonChat/Demos/Demo Chat/Code/Utilities/DestroyOnStart.cs
2026-05-01 05:47:12 +09:00

22 lines
571 B
C#

using UnityEngine;
namespace Photon.Chat.DemoChat.Utilities
{
/// <summary>This component will destroy the Target GameObject (or the one it is attached to).</summary>
public class DestroyOnStart : MonoBehaviour
{
[Tooltip("If null, this game object gets destroyed in this Start().")]
public GameObject Target; // set in inspector
void Start()
{
if (this.Target == null)
{
this.Target = this.gameObject;
}
GameObject.Destroy(this.Target);
}
}
}