using UnityEngine; namespace Photon.Chat.DemoChat.Utilities { /// This component will destroy the Target GameObject (or the one it is attached to). public class DestroyOnStart : MonoBehaviour { [Tooltip("If null, this game object gets destroyed in this Start().")] public GameObject Target; // set in inspector void Start() { if (this.Target == null) { this.Target = this.gameObject; } GameObject.Destroy(this.Target); } } }