using System.Collections; using TMPro; using UnityEngine; public class GameManager : MonoBehaviour { public TextMeshProUGUI text; public GameObject readyPanel; public GameObject ready; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { StartCoroutine(GameSet()); } private IEnumerator GameSet() { yield return new WaitForSeconds(3f); text.text = "3"; yield return new WaitForSeconds(1f); text.text = "2"; yield return new WaitForSeconds(1f); text.text = "1"; yield return new WaitForSeconds(1f); text.text = "GO!"; readyPanel.SetActive(false); yield return new WaitForSeconds(3f); ready.SetActive(false); } }