using UnityEngine; namespace Photon.Chat.DemoChat.Utilities { /// /// This is used in the Editor Splash to properly inform the developer about the chat AppId requirement. /// [ExecuteInEditMode] public class ChatIdCheckerUI : MonoBehaviour { public GameObject VisibilityRoot; // must be set in inspector void Update() { if (this.VisibilityRoot != null) { this.VisibilityRoot.SetActive(string.IsNullOrEmpty(ChatSettings.Instance.AppId)); } } } }