using TMPro; using UnityEngine; public class TextColorManager : MonoBehaviour { private TextMeshProUGUI _text; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { _text = GetComponent(); } // Update is called once per frame void Update() { _text.color = Color.HSVToRGB(Mathf.PingPong(Time.time, 1f), 1f, 1f); } }