using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace Photon.Chat.DemoChat { public class ChannelSelector : MonoBehaviour, IPointerClickHandler { public string Channel; public void SetChannel(string channel) { this.Channel = channel; Text t = GetComponentInChildren(); t.text = this.Channel; } public void OnPointerClick(PointerEventData eventData) { #if UNITY_6000_0_OR_NEWER ChatNewGui handler = GameObject.FindFirstObjectByType(); #else ChatNewGui handler = FindObjectOfType(); #endif handler.ShowChannel(this.Channel); } } }