멀티플레이 제작 끝
This commit is contained in:
@@ -45,17 +45,17 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Ints: []
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m_Floats:
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m_Floats:
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- _Ambient: 0.5
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- _Ambient: 0.628
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- _Bevel: 0.968
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- _BevelOffset: -0.5
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@@ -64,7 +64,7 @@ Material:
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- _GlowOuter: 0.05
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- _GlowOuter: 0.05
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- _GlowPower: 0.75
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- _GlowPower: 0.75
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- _GradientScale: 10
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- _GradientScale: 10
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- _LightAngle: 3.1416
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- _LightAngle: 3.18
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- _MaskSoftnessX: 0
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@@ -72,7 +72,7 @@ Material:
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- _OutlineUVSpeedY: 0
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- _OutlineWidth: 0
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- _OutlineWidth: 0
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- _PerspectiveFilter: 0.875
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- _PerspectiveFilter: 0.875
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- _Reflectivity: 10
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- _Reflectivity: 12.31
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- _ScaleRatioA: 0.9
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- _ScaleRatioA: 0.9
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- _ScaleRatioB: 0.73125
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- _ScaleRatioB: 0.73125
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- _ScaleRatioC: 0.73125
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- _ScaleRatioC: 0.73125
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@@ -80,7 +80,7 @@ Material:
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- _ScaleY: 1
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- _ScaleY: 1
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- _ShaderFlags: 0
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- _ShaderFlags: 0
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- _Sharpness: 0
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- _Sharpness: 0
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- _SpecularPower: 2
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- _SpecularPower: 2.69
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- _Stencil: 0
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilComp: 8
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- _StencilOp: 0
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- _StencilOp: 0
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@@ -100,7 +100,7 @@ Material:
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- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
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- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
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- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
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- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
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- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
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- _GlowColor: {r: 0, g: 1, b: 0.000000059604645, a: 0.5}
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@@ -28,7 +28,7 @@ MonoBehaviour:
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AuthMode: 0
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EnableLobbyStatistics: 0
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EnableLobbyStatistics: 0
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NetworkLogging: 1
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DevRegion:
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DevRegion: jp
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PunLogging: 0
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PunLogging: 0
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EnableSupportLogger: 0
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@@ -41,6 +41,7 @@ MonoBehaviour:
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- RespawnSpaceship
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- RespawnSpaceship
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- RpcStartCountdown
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- RpcStartCountdown
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- RpcShowWinner
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- RpcLeaveRoom
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DevRegionSetOnce: 0
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8
Assets/Resources.meta
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8
Assets/Resources.meta
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1
Assets/Resources/PerformanceTestRunInfo.json
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1
Assets/Resources/PerformanceTestRunInfo.json
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@@ -0,0 +1 @@
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7
Assets/Resources/PerformanceTestRunInfo.json.meta
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7
Assets/Resources/PerformanceTestRunInfo.json.meta
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1
Assets/Resources/PerformanceTestRunSettings.json
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1
Assets/Resources/PerformanceTestRunSettings.json
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@@ -0,0 +1 @@
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{"MeasurementCount":-1}
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7
Assets/Resources/PerformanceTestRunSettings.json.meta
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7
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@@ -1,29 +1,42 @@
|
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using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class NewMonoBehaviourScript : MonoBehaviour
|
public class Alignment : MonoBehaviour
|
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{
|
{
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private GridLayoutGroup _gridLayoutGroup;
|
private GridLayoutGroup _gridLayoutGroup;
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private RectTransform _rectTransform;
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private RectTransform _rectTransform;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
|
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void Start()
|
void Start()
|
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{
|
{
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_gridLayoutGroup = GetComponent<GridLayoutGroup>();
|
_gridLayoutGroup = GetComponent<GridLayoutGroup>();
|
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_rectTransform = GetComponent<RectTransform>();
|
_rectTransform = GetComponent<RectTransform>();
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}
|
}
|
||||||
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// Update is called once per frame
|
|
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void Update()
|
void Update()
|
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{
|
{
|
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var max =
|
// 아바타가 하나도 없으면 계산할 필요 없음
|
||||||
(_rectTransform.rect.width / (_gridLayoutGroup.cellSize.x+_gridLayoutGroup.spacing.x)) *
|
if (transform.childCount == 0) return;
|
||||||
(_rectTransform.rect.height / _gridLayoutGroup.cellSize.y+_gridLayoutGroup.spacing.y);
|
|
||||||
var current = transform.childCount;
|
|
||||||
|
|
||||||
|
// 1. 가로, 세로에 각각 '온전히' 몇 개가 들어갈 수 있는지 계산 (내림 처리)
|
||||||
|
// (괄호 위치를 정확히 맞추었습니다!)
|
||||||
|
float cols = Mathf.Floor(_rectTransform.rect.width / (_gridLayoutGroup.cellSize.x + _gridLayoutGroup.spacing.x));
|
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|
float rows = Mathf.Floor(_rectTransform.rect.height / (_gridLayoutGroup.cellSize.y + _gridLayoutGroup.spacing.y));
|
||||||
|
|
||||||
|
// 최소 1줄은 보장되도록 안전장치
|
||||||
|
if (cols < 1) cols = 1;
|
||||||
|
if (rows < 1) rows = 1;
|
||||||
|
|
||||||
|
// 2. 현재 화면에 들어갈 수 있는 최대 아바타 개수
|
||||||
|
float max = cols * rows;
|
||||||
|
float current = transform.childCount;
|
||||||
|
|
||||||
|
// 3. 꽉 차기 직전(80% 이상)이면 셀 사이즈를 10%씩 축소
|
||||||
if (current / max >= 0.8f)
|
if (current / max >= 0.8f)
|
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{
|
{
|
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_gridLayoutGroup.cellSize = new Vector2(_gridLayoutGroup.cellSize.x * 0.9f, _gridLayoutGroup.cellSize.y * 0.9f);
|
_gridLayoutGroup.cellSize = new Vector2(
|
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|
_gridLayoutGroup.cellSize.x * 0.9f,
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|
_gridLayoutGroup.cellSize.y * 0.9f
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|
);
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}
|
}
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}
|
}
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}
|
}
|
||||||
@@ -4,17 +4,22 @@ using TMPro;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Photon.Pun;
|
using Photon.Pun;
|
||||||
using UnityEngine.Networking;
|
using UnityEngine.Networking;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
using Hashtable = ExitGames.Client.Photon.Hashtable;
|
using Hashtable = ExitGames.Client.Photon.Hashtable;
|
||||||
|
|
||||||
public class GameManager : MonoBehaviourPunCallbacks
|
public class GameManager : MonoBehaviourPunCallbacks
|
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{
|
{
|
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public TextMeshProUGUI text;
|
public TextMeshProUGUI text;
|
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public GameObject readyPanel;
|
public GameObject readyPanel;
|
||||||
|
public GameObject restartButton;
|
||||||
|
public GameObject destroyRoomButton;
|
||||||
|
|
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public static Dictionary<int, Sprite> AvatarCache = new Dictionary<int, Sprite>();
|
public static Dictionary<int, Sprite> AvatarCache = new Dictionary<int, Sprite>();
|
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|
|
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private void Start()
|
private void Start()
|
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{
|
{
|
||||||
|
if (restartButton != null) restartButton.SetActive(false);
|
||||||
|
if (destroyRoomButton != null) destroyRoomButton.SetActive(false); // [추가]
|
||||||
// 씬 시작 시, 모두의 아바타를 다운로드하는 코루틴 시작
|
// 씬 시작 시, 모두의 아바타를 다운로드하는 코루틴 시작
|
||||||
StartCoroutine(DownloadAllAvatarsAndReady());
|
StartCoroutine(DownloadAllAvatarsAndReady());
|
||||||
}
|
}
|
||||||
@@ -191,19 +196,68 @@ public class GameManager : MonoBehaviourPunCallbacks
|
|||||||
if (winnerActorNumber == -1)
|
if (winnerActorNumber == -1)
|
||||||
{
|
{
|
||||||
text.text = "아무도 참여하지 않았습니다.";
|
text.text = "아무도 참여하지 않았습니다.";
|
||||||
|
ShowRestartButtonIfMaster(); // 아무도 안 했을 때도 다시하기 버튼 띄우기
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 우승자 닉네임 찾기
|
// 우승자 닉네임 찾기
|
||||||
string winnerName = "알 수 없음";
|
string winnerName = "알 수 없음";
|
||||||
foreach (var p in PhotonNetwork.PlayerList)
|
foreach (var player in PhotonNetwork.PlayerList)
|
||||||
{
|
{
|
||||||
if (p.ActorNumber == winnerActorNumber) winnerName = p.NickName;
|
if (player.ActorNumber == winnerActorNumber)
|
||||||
|
{
|
||||||
|
winnerName = player.NickName;
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
text.text = $"우승: {winnerName}!";
|
// 텍스트를 바로 바꾸지 않고 "추첨 중"으로 변경! (스포일러 방지)
|
||||||
|
text.text = "추첨 중...";
|
||||||
|
|
||||||
// 화면에서 우승자의 아바타만 빼고 전부 어둡게/투명하게 만드는 연출 실행!
|
// Gazuaa 스크립트를 찾아서 룰렛 연출 시작 (이름도 같이 넘겨줍니다)
|
||||||
FindObjectOfType<Gazuaa>().HighlightWinner(winnerActorNumber);
|
FindObjectOfType<Gazuaa>().HighlightWinner(winnerActorNumber, winnerName);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Gazuaa.cs의 코루틴이 끝난 후(룰렛이 멈춘 후) 호출할 함수
|
||||||
|
public void ShowRestartButtonIfMaster()
|
||||||
|
{
|
||||||
|
// 내가 방장일 때만 버튼을 활성화합니다.
|
||||||
|
if (PhotonNetwork.IsMasterClient )
|
||||||
|
{
|
||||||
|
if (restartButton != null) restartButton.SetActive(true);
|
||||||
|
if (destroyRoomButton != null) destroyRoomButton.SetActive(true); // [추가]
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
} // '다시 하기' 버튼의 OnClick() 이벤트에 연결할 함수
|
||||||
|
|
||||||
|
public void ClickRestart()
|
||||||
|
{
|
||||||
|
// 방장이 씬을 다시 로드합니다. (모두가 자동으로 따라옵니다!)
|
||||||
|
// "GameScene" 부분은 실제 사용 중인 게임 씬의 이름으로 적어주세요.
|
||||||
|
PhotonNetwork.LoadLevel("GameScene");
|
||||||
|
}
|
||||||
|
|
||||||
|
// [추가] '방 삭제' 버튼의 OnClick() 이벤트에 연결할 함수
|
||||||
|
public void ClickDestroyRoom()
|
||||||
|
{
|
||||||
|
// 방장이 모든 클라이언트에게 "방에서 나가!" 라고 명령을 내립니다.
|
||||||
|
photonView.RPC("RpcLeaveRoom", RpcTarget.All);
|
||||||
|
}
|
||||||
|
|
||||||
|
// [추가] 모두의 컴퓨터에서 실행될 방 나가기 함수
|
||||||
|
[PunRPC]
|
||||||
|
private void RpcLeaveRoom()
|
||||||
|
{
|
||||||
|
// 포톤 서버에 이 방에서 나가겠다고 요청합니다.
|
||||||
|
PhotonNetwork.LeaveRoom();
|
||||||
|
}
|
||||||
|
|
||||||
|
// [추가] 방에서 완전히 빠져나왔을 때 포톤이 자동으로 호출해 주는 함수
|
||||||
|
public override void OnLeftRoom()
|
||||||
|
{
|
||||||
|
// 방에서 성공적으로 나갔다면, 최초 로비 화면으로 씬을 이동시킵니다.
|
||||||
|
// "LobbyScene" 부분을 실제 로비 씬의 이름으로 꼭 바꿔주세요!!!
|
||||||
|
SceneManager.LoadScene("LobbyScene");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -26,10 +26,20 @@ public class Gazuaa : MonoBehaviourPunCallbacks
|
|||||||
{
|
{
|
||||||
_gazuaInput = new GazuaInput();
|
_gazuaInput = new GazuaInput();
|
||||||
_gazuaInput.Enable();
|
_gazuaInput.Enable();
|
||||||
|
|
||||||
_gazuaInput.Player.Gacha.performed += Gacha;
|
_gazuaInput.Player.Gacha.performed += Gacha;
|
||||||
|
|
||||||
if (logText != null) logText.text = ""; // 시작할 때 텍스트 비우기
|
if (logText != null) logText.text = "";
|
||||||
|
|
||||||
|
// ---- [추가된 부분: 재시작 시 데이터 초기화] ----
|
||||||
|
myAvatarCount = 0;
|
||||||
|
knownAvatarCounts.Clear(); // 딕셔너리 비우기
|
||||||
|
isGameActive = false; // 게임 상태 초기화
|
||||||
|
|
||||||
|
// 서버에 기록된 내 아바타 개수도 0으로 덮어씌우기
|
||||||
|
Hashtable hash = new Hashtable();
|
||||||
|
hash["AvatarCount"] = 0;
|
||||||
|
PhotonNetwork.LocalPlayer.SetCustomProperties(hash);
|
||||||
|
// ---------------------------------------------
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Gacha(InputAction.CallbackContext obj)
|
private void Gacha(InputAction.CallbackContext obj)
|
||||||
@@ -48,10 +58,11 @@ public class Gazuaa : MonoBehaviourPunCallbacks
|
|||||||
// 서버가 "누군가의 정보가 바뀌었어!" 라고 알려줄 때 실행됨 (나의 변경 사항도 포함됨)
|
// 서버가 "누군가의 정보가 바뀌었어!" 라고 알려줄 때 실행됨 (나의 변경 사항도 포함됨)
|
||||||
public override void OnPlayerPropertiesUpdate(Photon.Realtime.Player targetPlayer, Hashtable changedProps)
|
public override void OnPlayerPropertiesUpdate(Photon.Realtime.Player targetPlayer, Hashtable changedProps)
|
||||||
{
|
{
|
||||||
|
if (!this || !map) return;
|
||||||
if (changedProps.ContainsKey("AvatarCount"))
|
if (changedProps.ContainsKey("AvatarCount"))
|
||||||
{
|
{
|
||||||
int newTotalCount = (int)changedProps["AvatarCount"];
|
int newTotalCount = (int)changedProps["AvatarCount"];
|
||||||
int actorNumber = targetPlayer.ActorNumber;
|
int actorNumber = targetPlayer.ActorNumber;
|
||||||
string playerName = targetPlayer.NickName; // [핵심] 아까 로비에서 적은 닉네임 가져오기!
|
string playerName = targetPlayer.NickName; // [핵심] 아까 로비에서 적은 닉네임 가져오기!
|
||||||
|
|
||||||
int oldCount = 0;
|
int oldCount = 0;
|
||||||
@@ -71,9 +82,9 @@ public class Gazuaa : MonoBehaviourPunCallbacks
|
|||||||
for (int i = 0; i < avatarsToSpawn; i++)
|
for (int i = 0; i < avatarsToSpawn; i++)
|
||||||
{
|
{
|
||||||
GameObject newAvatar = Instantiate(avatarPrefab, map.transform);
|
GameObject newAvatar = Instantiate(avatarPrefab, map.transform);
|
||||||
newAvatar.name = actorNumber.ToString();
|
newAvatar.name = actorNumber.ToString();
|
||||||
|
|
||||||
if (GameManager.AvatarCache.ContainsKey(actorNumber))
|
if (GameManager.AvatarCache.ContainsKey(actorNumber))
|
||||||
{
|
{
|
||||||
Image avatarImage = newAvatar.GetComponent<Image>();
|
Image avatarImage = newAvatar.GetComponent<Image>();
|
||||||
if (avatarImage != null)
|
if (avatarImage != null)
|
||||||
@@ -104,33 +115,83 @@ public class Gazuaa : MonoBehaviourPunCallbacks
|
|||||||
logText.text = string.Join("\n", logMessages);
|
logText.text = string.Join("\n", logMessages);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HighlightWinner(int winnerActorNumber)
|
// GameManager에서 호출할 함수 (이름도 같이 받도록 매개변수 추가)
|
||||||
|
public void HighlightWinner(int winnerActorNumber, string winnerName)
|
||||||
|
{
|
||||||
|
StartCoroutine(RouletteRoutine(winnerActorNumber, winnerName));
|
||||||
|
}
|
||||||
|
|
||||||
|
private System.Collections.IEnumerator RouletteRoutine(int winnerActorNumber, string winnerName)
|
||||||
{
|
{
|
||||||
string winnerNameStr = winnerActorNumber.ToString();
|
string winnerNameStr = winnerActorNumber.ToString();
|
||||||
|
|
||||||
// Map 밑에 생성된 모든 아바타를 순회합니다.
|
List<Transform> allAvatars = new List<Transform>();
|
||||||
foreach (Transform child in map.transform)
|
List<Transform> winnerAvatars = new List<Transform>(); // [수정] 당첨자의 '모든' 아바타를 담을 리스트
|
||||||
{
|
|
||||||
Image img = child.GetComponent<Image>();
|
|
||||||
if (img == null) continue;
|
|
||||||
|
|
||||||
|
for (int i = 0; i < map.transform.childCount; i++)
|
||||||
|
{
|
||||||
|
Transform child = map.transform.GetChild(i);
|
||||||
|
allAvatars.Add(child);
|
||||||
|
|
||||||
|
// 모든 아바타를 어둡게 만듭니다.
|
||||||
|
child.GetComponent<Image>().color = new Color(0.4f, 0.4f, 0.4f, 1f);
|
||||||
|
|
||||||
|
// 당첨자의 아바타라면 리스트에 싹 다 모아둡니다.
|
||||||
if (child.name == winnerNameStr)
|
if (child.name == winnerNameStr)
|
||||||
{
|
{
|
||||||
// 당첨자의 아바타: 원래 색상 유지 및 살짝 크게 만들기
|
winnerAvatars.Add(child);
|
||||||
child.localScale = new Vector3(1.2f, 1.2f, 1.2f);
|
|
||||||
|
|
||||||
// (응용: 당첨자 아바타들 중 하나만 랜덤으로 골라 파티클을 터뜨려도 멋집니다!)
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// 패배자의 아바타: 까맣게 만들고 반투명하게(Alpha 값 조절)
|
|
||||||
img.color = new Color(0.3f, 0.3f, 0.3f, 0.5f);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 아무도 없거나 에러 방지용
|
||||||
|
if (allAvatars.Count == 0 || winnerAvatars.Count == 0) yield break;
|
||||||
|
|
||||||
|
// 2. 시간 기반 룰렛 회전 설정
|
||||||
|
float delay = 0.04f; // 초기 속도
|
||||||
|
int currentIndex = 0;
|
||||||
|
float elapsedTime = 0f; // 흐른 시간
|
||||||
|
float spinDuration = 3.5f; // ★ [핵심] 정확히 3.5초 동안만 회전합니다!
|
||||||
|
|
||||||
|
while (elapsedTime < spinDuration)
|
||||||
|
{
|
||||||
|
// 이전 아바타 원상복구
|
||||||
|
int prevIndex = (currentIndex == 0) ? allAvatars.Count - 1 : currentIndex - 1;
|
||||||
|
allAvatars[prevIndex].localScale = Vector3.one;
|
||||||
|
allAvatars[prevIndex].GetComponent<Image>().color = new Color(0.4f, 0.4f, 0.4f, 1f);
|
||||||
|
|
||||||
|
// 현재 아바타 하이라이트
|
||||||
|
allAvatars[currentIndex].localScale = new Vector3(1.2f, 1.2f, 1.2f);
|
||||||
|
allAvatars[currentIndex].GetComponent<Image>().color = Color.white;
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(delay);
|
||||||
|
elapsedTime += delay; // 흐른 시간 누적
|
||||||
|
|
||||||
|
// 시간이 지날수록 속도를 살짝 늦춥니다.
|
||||||
|
if (elapsedTime > spinDuration * 0.5f) delay = 0.08f; // 절반 지났을 때
|
||||||
|
if (elapsedTime > spinDuration * 0.8f) delay = 0.15f; // 거의 끝날 때쯤
|
||||||
|
|
||||||
|
// 다음 아바타로 이동
|
||||||
|
currentIndex = (currentIndex + 1) % allAvatars.Count;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 회전이 끝났으므로 마지막으로 켜져 있던 아바타 끄기
|
||||||
|
allAvatars[currentIndex].localScale = Vector3.one;
|
||||||
|
allAvatars[currentIndex].GetComponent<Image>().color = new Color(0.4f, 0.4f, 0.4f, 1f);
|
||||||
|
|
||||||
|
// 3. ★ 정해진 시간이 끝나면, 당첨자의 '모든' 아바타를 동시에 하이라이트!
|
||||||
|
foreach (Transform winner in winnerAvatars)
|
||||||
|
{
|
||||||
|
winner.localScale = new Vector3(1.5f, 1.5f, 1.5f);
|
||||||
|
winner.GetComponent<Image>().color = Color.white;
|
||||||
|
}
|
||||||
|
|
||||||
|
FindObjectOfType<GameManager>().text.text = $"{winnerName} 당첨!!!";
|
||||||
|
FindObjectOfType<GameManager>().ShowRestartButtonIfMaster();
|
||||||
}
|
}
|
||||||
|
|
||||||
private new void OnDisable()
|
public override void OnDisable()
|
||||||
{
|
{
|
||||||
|
base.OnDisable();
|
||||||
_gazuaInput.Disable();
|
_gazuaInput.Disable();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -12,11 +12,22 @@ public class LobbyManager : MonoBehaviourPunCallbacks
|
|||||||
public Button joinButton; // 접속 버튼
|
public Button joinButton; // 접속 버튼
|
||||||
public Button startButton; // 게임 시작 버튼 (방장 전용)
|
public Button startButton; // 게임 시작 버튼 (방장 전용)
|
||||||
public TextMeshProUGUI statusText; // 현재 상태 텍스트
|
public TextMeshProUGUI statusText; // 현재 상태 텍스트
|
||||||
public TMP_InputField nicknameInput; // [추가] 닉네임 입력칸
|
public TMP_InputField nicknameInput; // 닉네임 입력칸
|
||||||
public TMP_InputField urlInput;
|
public TMP_InputField urlInput; // 이미지 URL 입력칸
|
||||||
public GameObject loading;
|
public GameObject loading;
|
||||||
public Button afterLoadButton;
|
public Button afterLoadButton;
|
||||||
public GameObject roomPanel;
|
public GameObject roomPanel;
|
||||||
|
|
||||||
|
// [1번 기능] 현재 접속자 수를 띄울 텍스트 (기존에 선언해두신 변수 활용)
|
||||||
|
public TextMeshProUGUI currentPlayerText;
|
||||||
|
|
||||||
|
// [2번 기능] 기본 아바타 URL 리스트 (유니티 인스펙터에서도 개수/내용 수정 가능!)
|
||||||
|
public string[] defaultAvatarUrls = new string[]
|
||||||
|
{
|
||||||
|
"https://scontent-icn2-1.cdninstagram.com/v/t51.82787-19/657402696_17932715739227818_1102219035706293785_n.jpg?stp=dst-jpg_s150x150_tt6&efg=eyJ2ZW5jb2RlX3RhZyI6InByb2ZpbGVfcGljLmRqYW5nby4yMDguYzEifQ&_nc_ht=scontent-icn2-1.cdninstagram.com&_nc_cat=110&_nc_oc=Q6cZ2gEiAmiFEpKqA0_AvOwYhu_V9dtAieTJ6EHLqVEzLZmvyXvRk0RZ7G3n6BO9gVZEKpE&_nc_ohc=X-ML0v44oVcQ7kNvwGmKPj8&_nc_gid=i-J7dc5bYegcPnPIkL9scQ&edm=AP4sbd4BAAAA&ccb=7-5&oh=00_Af7RgrBAKQfl7RpZSpdbPpPbKvVYuz5RYk93sONhI1Yrrw&oe=69F9A119&_nc_sid=7a9f4b", // 여기에 미리 쓸 URL들을 넣어주세요.
|
||||||
|
"https://i.namu.wiki/i/0uubPPIF2f9mKDb2fD19gMa77g2rUpoDnQ5Ekb9iqSNea2sfq9u9eWmRUGZFMIOy77XxnSI0HrIfTBj-U-wt4Q.webp",
|
||||||
|
"https://i.namu.wiki/i/Ob0--Jok1pkNtNu46VjPmTZWbmaql5Xf0pexZ5RBz3B5Nlj8z_xqYSyMqw70Ad5mEYa_i1GHcHda5pbilvBNOA.webp"
|
||||||
|
};
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@@ -26,6 +37,17 @@ public class LobbyManager : MonoBehaviourPunCallbacks
|
|||||||
PhotonNetwork.ConnectUsingSettings();
|
PhotonNetwork.ConnectUsingSettings();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// [1번 기능] 매 프레임마다 현재 접속자 수를 확인해서 텍스트 업데이트
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// 서버에 연결되어 있을 때, 그리고 텍스트 UI가 연결되어 있을 때만 실행
|
||||||
|
if (PhotonNetwork.IsConnected && currentPlayerText != null)
|
||||||
|
{
|
||||||
|
// PhotonNetwork.CountOfPlayers = 현재 포톤 서버에 접속한 총 플레이어 수
|
||||||
|
currentPlayerText.text = $"Current Playing: {PhotonNetwork.CountOfPlayers}";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override void OnConnectedToMaster()
|
public override void OnConnectedToMaster()
|
||||||
{
|
{
|
||||||
loading.SetActive(false);
|
loading.SetActive(false);
|
||||||
@@ -39,11 +61,20 @@ public class LobbyManager : MonoBehaviourPunCallbacks
|
|||||||
// 방 코드나 닉네임이 비어있으면 안 넘어감
|
// 방 코드나 닉네임이 비어있으면 안 넘어감
|
||||||
if (string.IsNullOrEmpty(roomCodeInput.text) || string.IsNullOrEmpty(nicknameInput.text)) return;
|
if (string.IsNullOrEmpty(roomCodeInput.text) || string.IsNullOrEmpty(nicknameInput.text)) return;
|
||||||
|
|
||||||
// 1. [핵심] 포톤 서버에 내 닉네임을 공식적으로 등록합니다!
|
// 1. 포톤 서버에 내 닉네임을 공식적으로 등록합니다!
|
||||||
PhotonNetwork.NickName = nicknameInput.text;
|
PhotonNetwork.NickName = nicknameInput.text;
|
||||||
|
|
||||||
// 2. 아바타 URL 저장 (기존과 동일)
|
// 2. 아바타 URL 저장 및 [2번 기능] 예외 처리
|
||||||
string myUrl = urlInput.text;
|
string myUrl = urlInput.text;
|
||||||
|
|
||||||
|
// 만약 유저가 URL을 입력하지 않았다면?
|
||||||
|
if (string.IsNullOrEmpty(myUrl))
|
||||||
|
{
|
||||||
|
// 준비해둔 기본 URL 목록 중에서 랜덤으로 하나를 뽑아서 적용!
|
||||||
|
int randomIndex = Random.Range(0, defaultAvatarUrls.Length);
|
||||||
|
myUrl = defaultAvatarUrls[randomIndex];
|
||||||
|
}
|
||||||
|
|
||||||
Hashtable myProps = new Hashtable() { { "AvatarUrl", myUrl } };
|
Hashtable myProps = new Hashtable() { { "AvatarUrl", myUrl } };
|
||||||
PhotonNetwork.LocalPlayer.SetCustomProperties(myProps);
|
PhotonNetwork.LocalPlayer.SetCustomProperties(myProps);
|
||||||
|
|
||||||
@@ -64,6 +95,7 @@ public class LobbyManager : MonoBehaviourPunCallbacks
|
|||||||
yield return new WaitForSecondsRealtime(2f);
|
yield return new WaitForSecondsRealtime(2f);
|
||||||
roomPanel.SetActive(true);
|
roomPanel.SetActive(true);
|
||||||
startButton.gameObject.SetActive(false); // 일단 게임 시작 버튼은 숨겨놓기
|
startButton.gameObject.SetActive(false); // 일단 게임 시작 버튼은 숨겨놓기
|
||||||
|
|
||||||
// 내가 방장(처음 방을 만든 사람)이라면 게임 시작 버튼 활성화
|
// 내가 방장(처음 방을 만든 사람)이라면 게임 시작 버튼 활성화
|
||||||
if (PhotonNetwork.IsMasterClient)
|
if (PhotonNetwork.IsMasterClient)
|
||||||
{
|
{
|
||||||
@@ -74,23 +106,18 @@ public class LobbyManager : MonoBehaviourPunCallbacks
|
|||||||
// 방장만 누를 수 있는 '게임 시작' 버튼에 연결할 함수
|
// 방장만 누를 수 있는 '게임 시작' 버튼에 연결할 함수
|
||||||
public void ClickStartGame()
|
public void ClickStartGame()
|
||||||
{
|
{
|
||||||
// "GameScene"이라는 이름의 씬을 불러옴 (모두가 다 같이 넘어갑니다!)
|
|
||||||
PhotonNetwork.LoadLevel("GameScene");
|
PhotonNetwork.LoadLevel("GameScene");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ClickLeaveRoom()
|
public void ClickLeaveRoom()
|
||||||
{
|
{
|
||||||
// 포톤 서버에 "나 이 방에서 나갈래!" 라고 요청합니다.
|
|
||||||
PhotonNetwork.LeaveRoom();
|
PhotonNetwork.LeaveRoom();
|
||||||
statusText.text = "방에서 나가는 중...";
|
statusText.text = "방에서 나가는 중...";
|
||||||
}
|
}
|
||||||
|
|
||||||
// [추가 2] 방에서 완전히 빠져나왔을 때 포톤이 자동으로 실행해 주는 콜백 함수
|
|
||||||
public override void OnLeftRoom()
|
public override void OnLeftRoom()
|
||||||
{
|
{
|
||||||
// 방에서 나왔으니, UI를 다시 처음 상태(로그인 화면)로 되돌립니다.
|
|
||||||
roomPanel.SetActive(false);
|
roomPanel.SetActive(false);
|
||||||
|
|
||||||
statusText.text = "무사히 도망쳤다!";
|
statusText.text = "무사히 도망쳤다!";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
8
Assets/Settings/Build Profiles.meta
Normal file
8
Assets/Settings/Build Profiles.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bb81418a5985bb74fa3dd01aa9ad236d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
775
Assets/Settings/Build Profiles/Web - Desktop - Development.asset
Normal file
775
Assets/Settings/Build Profiles/Web - Desktop - Development.asset
Normal file
@@ -0,0 +1,775 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 15003, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_Name: Web - Desktop - Development
|
||||||
|
m_EditorClassIdentifier: UnityEditor.dll::UnityEditor.Build.Profile.BuildProfile
|
||||||
|
m_AssetVersion: 1
|
||||||
|
m_BuildTarget: 20
|
||||||
|
m_Subtarget: 0
|
||||||
|
m_PlatformId: 84a3bb9e7420477f885e98145999eb20
|
||||||
|
m_PlatformBuildProfile:
|
||||||
|
rid: 6490783975356497989
|
||||||
|
m_OverrideGlobalSceneList: 0
|
||||||
|
m_Scenes: []
|
||||||
|
m_HasScriptingDefines: 0
|
||||||
|
m_ScriptingDefines: []
|
||||||
|
m_PlayerSettingsYaml:
|
||||||
|
m_Settings:
|
||||||
|
- line: '| PlayerSettings:'
|
||||||
|
- line: '| m_ObjectHideFlags: 0'
|
||||||
|
- line: '| serializedVersion: 28'
|
||||||
|
- line: '| productGUID: 426bb793ee49f1848940d9ccfde4d3a8'
|
||||||
|
- line: '| AndroidProfiler: 0'
|
||||||
|
- line: '| AndroidFilterTouchesWhenObscured: 0'
|
||||||
|
- line: '| AndroidEnableSustainedPerformanceMode: 0'
|
||||||
|
- line: '| defaultScreenOrientation: 4'
|
||||||
|
- line: '| targetDevice: 2'
|
||||||
|
- line: '| useOnDemandResources: 0'
|
||||||
|
- line: '| accelerometerFrequency: 60'
|
||||||
|
- line: '| companyName: DefaultCompany'
|
||||||
|
- line: '| productName: Gazuaa'
|
||||||
|
- line: '| defaultCursor: {instanceID: 0}'
|
||||||
|
- line: '| cursorHotspot: {x: 0, y: 0}'
|
||||||
|
- line: '| m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b:
|
||||||
|
0.1254902, a: 1}'
|
||||||
|
- line: '| m_ShowUnitySplashScreen: 1'
|
||||||
|
- line: '| m_ShowUnitySplashLogo: 1'
|
||||||
|
- line: '| m_SplashScreenOverlayOpacity: 1'
|
||||||
|
- line: '| m_SplashScreenAnimation: 1'
|
||||||
|
- line: '| m_SplashScreenLogoStyle: 1'
|
||||||
|
- line: '| m_SplashScreenDrawMode: 0'
|
||||||
|
- line: '| m_SplashScreenBackgroundAnimationZoom: 1'
|
||||||
|
- line: '| m_SplashScreenLogoAnimationZoom: 1'
|
||||||
|
- line: '| m_SplashScreenBackgroundLandscapeAspect: 1'
|
||||||
|
- line: '| m_SplashScreenBackgroundPortraitAspect: 1'
|
||||||
|
- line: '| m_SplashScreenBackgroundLandscapeUvs:'
|
||||||
|
- line: '| serializedVersion: 2'
|
||||||
|
- line: '| x: 0'
|
||||||
|
- line: '| y: 0'
|
||||||
|
- line: '| width: 1'
|
||||||
|
- line: '| height: 1'
|
||||||
|
- line: '| m_SplashScreenBackgroundPortraitUvs:'
|
||||||
|
- line: '| serializedVersion: 2'
|
||||||
|
- line: '| x: 0'
|
||||||
|
- line: '| y: 0'
|
||||||
|
- line: '| width: 1'
|
||||||
|
- line: '| height: 1'
|
||||||
|
- line: '| m_SplashScreenLogos: []'
|
||||||
|
- line: '| m_VirtualRealitySplashScreen: {instanceID: 0}'
|
||||||
|
- line: '| defaultScreenWidth: 1920'
|
||||||
|
- line: '| defaultScreenHeight: 1080'
|
||||||
|
- line: '| defaultScreenWidthWeb: 960'
|
||||||
|
- line: '| defaultScreenHeightWeb: 600'
|
||||||
|
- line: '| m_StereoRenderingPath: 0'
|
||||||
|
- line: '| m_ActiveColorSpace: 1'
|
||||||
|
- line: '| unsupportedMSAAFallback: 0'
|
||||||
|
- line: '| m_SpriteBatchMaxVertexCount: 65535'
|
||||||
|
- line: '| m_SpriteBatchVertexThreshold: 300'
|
||||||
|
- line: '| m_MTRendering: 1'
|
||||||
|
- line: '| mipStripping: 0'
|
||||||
|
- line: '| numberOfMipsStripped: 0'
|
||||||
|
- line: '| numberOfMipsStrippedPerMipmapLimitGroup: {}'
|
||||||
|
- line: '| m_StackTraceTypes: 010000000100000001000000010000000100000001000000'
|
||||||
|
- line: '| iosShowActivityIndicatorOnLoading: -1'
|
||||||
|
- line: '| androidShowActivityIndicatorOnLoading: -1'
|
||||||
|
- line: '| iosUseCustomAppBackgroundBehavior: 0'
|
||||||
|
- line: '| allowedAutorotateToPortrait: 1'
|
||||||
|
- line: '| allowedAutorotateToPortraitUpsideDown: 1'
|
||||||
|
- line: '| allowedAutorotateToLandscapeRight: 1'
|
||||||
|
- line: '| allowedAutorotateToLandscapeLeft: 1'
|
||||||
|
- line: '| useOSAutorotation: 1'
|
||||||
|
- line: '| use32BitDisplayBuffer: 1'
|
||||||
|
- line: '| preserveFramebufferAlpha: 0'
|
||||||
|
- line: '| disableDepthAndStencilBuffers: 0'
|
||||||
|
- line: '| androidStartInFullscreen: 1'
|
||||||
|
- line: '| androidRenderOutsideSafeArea: 1'
|
||||||
|
- line: '| androidUseSwappy: 1'
|
||||||
|
- line: '| androidDisplayOptions: 1'
|
||||||
|
- line: '| androidBlitType: 0'
|
||||||
|
- line: '| androidResizeableActivity: 1'
|
||||||
|
- line: '| androidDefaultWindowWidth: 1920'
|
||||||
|
- line: '| androidDefaultWindowHeight: 1080'
|
||||||
|
- line: '| androidMinimumWindowWidth: 400'
|
||||||
|
- line: '| androidMinimumWindowHeight: 300'
|
||||||
|
- line: '| androidFullscreenMode: 1'
|
||||||
|
- line: '| androidAutoRotationBehavior: 1'
|
||||||
|
- line: '| androidPredictiveBackSupport: 0'
|
||||||
|
- line: '| androidApplicationEntry: 2'
|
||||||
|
- line: '| defaultIsNativeResolution: 1'
|
||||||
|
- line: '| macRetinaSupport: 1'
|
||||||
|
- line: '| runInBackground: 0'
|
||||||
|
- line: '| muteOtherAudioSources: 0'
|
||||||
|
- line: '| Prepare IOS For Recording: 0'
|
||||||
|
- line: '| Force IOS Speakers When Recording: 0'
|
||||||
|
- line: '| audioSpatialExperience: 0'
|
||||||
|
- line: '| deferSystemGesturesMode: 0'
|
||||||
|
- line: '| hideHomeButton: 0'
|
||||||
|
- line: '| submitAnalytics: 1'
|
||||||
|
- line: '| usePlayerLog: 1'
|
||||||
|
- line: '| dedicatedServerOptimizations: 1'
|
||||||
|
- line: '| bakeCollisionMeshes: 0'
|
||||||
|
- line: '| forceSingleInstance: 0'
|
||||||
|
- line: '| useFlipModelSwapchain: 1'
|
||||||
|
- line: '| resizableWindow: 0'
|
||||||
|
- line: '| useMacAppStoreValidation: 0'
|
||||||
|
- line: '| macAppStoreCategory: public.app-category.games'
|
||||||
|
- line: '| gpuSkinning: 0'
|
||||||
|
- line: '| meshDeformation: 0'
|
||||||
|
- line: '| xboxPIXTextureCapture: 0'
|
||||||
|
- line: '| xboxEnableAvatar: 0'
|
||||||
|
- line: '| xboxEnableKinect: 0'
|
||||||
|
- line: '| xboxEnableKinectAutoTracking: 0'
|
||||||
|
- line: '| xboxEnableFitness: 0'
|
||||||
|
- line: '| visibleInBackground: 1'
|
||||||
|
- line: '| allowFullscreenSwitch: 1'
|
||||||
|
- line: '| fullscreenMode: 1'
|
||||||
|
- line: '| xboxSpeechDB: 0'
|
||||||
|
- line: '| xboxEnableHeadOrientation: 0'
|
||||||
|
- line: '| xboxEnableGuest: 0'
|
||||||
|
- line: '| xboxEnablePIXSampling: 0'
|
||||||
|
- line: '| metalFramebufferOnly: 0'
|
||||||
|
- line: '| metalUseMetalDisplayLink: 0'
|
||||||
|
- line: '| xboxOneResolution: 0'
|
||||||
|
- line: '| xboxOneSResolution: 0'
|
||||||
|
- line: '| xboxOneXResolution: 3'
|
||||||
|
- line: '| xboxOneMonoLoggingLevel: 0'
|
||||||
|
- line: '| xboxOneLoggingLevel: 1'
|
||||||
|
- line: '| xboxOneDisableEsram: 0'
|
||||||
|
- line: '| xboxOneEnableTypeOptimization: 0'
|
||||||
|
- line: '| xboxOnePresentImmediateThreshold: 0'
|
||||||
|
- line: '| switchQueueCommandMemory: 1048576'
|
||||||
|
- line: '| switchQueueControlMemory: 16384'
|
||||||
|
- line: '| switchQueueComputeMemory: 262144'
|
||||||
|
- line: '| switchNVNShaderPoolsGranularity: 33554432'
|
||||||
|
- line: '| switchNVNDefaultPoolsGranularity: 16777216'
|
||||||
|
- line: '| switchNVNOtherPoolsGranularity: 16777216'
|
||||||
|
- line: '| switchGpuScratchPoolGranularity: 2097152'
|
||||||
|
- line: '| switchAllowGpuScratchShrinking: 0'
|
||||||
|
- line: '| switchNVNMaxPublicTextureIDCount: 0'
|
||||||
|
- line: '| switchNVNMaxPublicSamplerIDCount: 0'
|
||||||
|
- line: '| switchMaxWorkerMultiple: 8'
|
||||||
|
- line: '| switchNVNGraphicsFirmwareMemory: 32'
|
||||||
|
- line: '| switchGraphicsJobsSyncAfterKick: 1'
|
||||||
|
- line: '| vulkanNumSwapchainBuffers: 3'
|
||||||
|
- line: '| vulkanEnableSetSRGBWrite: 0'
|
||||||
|
- line: '| vulkanEnablePreTransform: 0'
|
||||||
|
- line: '| vulkanEnableLateAcquireNextImage: 0'
|
||||||
|
- line: '| vulkanEnableCommandBufferRecycling: 1'
|
||||||
|
- line: '| loadStoreDebugModeEnabled: 0'
|
||||||
|
- line: '| visionOSBundleVersion: 1.0'
|
||||||
|
- line: '| tvOSBundleVersion: 1.0'
|
||||||
|
- line: '| bundleVersion: 1.0'
|
||||||
|
- line: '| preloadedAssets:'
|
||||||
|
- line: '| - {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100,
|
||||||
|
type: 3}'
|
||||||
|
- line: '| metroInputSource: 0'
|
||||||
|
- line: '| wsaTransparentSwapchain: 0'
|
||||||
|
- line: '| xboxOneDisableKinectGpuReservation: 1'
|
||||||
|
- line: '| xboxOneEnable7thCore: 1'
|
||||||
|
- line: '| vrSettings:'
|
||||||
|
- line: '| enable360StereoCapture: 0'
|
||||||
|
- line: '| enableFrameTimingStats: 0'
|
||||||
|
- line: '| enableOpenGLProfilerGPURecorders: 1'
|
||||||
|
- line: '| allowHDRDisplaySupport: 0'
|
||||||
|
- line: '| useHDRDisplay: 0'
|
||||||
|
- line: '| hdrBitDepth: 0'
|
||||||
|
- line: '| m_ColorGamuts: 00000000'
|
||||||
|
- line: '| targetPixelDensity: 30'
|
||||||
|
- line: '| resolutionScalingMode: 0'
|
||||||
|
- line: '| resetResolutionOnWindowResize: 0'
|
||||||
|
- line: '| androidSupportedAspectRatio: 1'
|
||||||
|
- line: '| androidMaxAspectRatio: 2.4'
|
||||||
|
- line: '| androidMinAspectRatio: 1'
|
||||||
|
- line: '| applicationIdentifier:'
|
||||||
|
- line: '| Standalone: com.DefaultCompany.2D-URP'
|
||||||
|
- line: '| buildNumber:'
|
||||||
|
- line: '| Standalone: 0'
|
||||||
|
- line: '| VisionOS: 0'
|
||||||
|
- line: '| iPhone: 0'
|
||||||
|
- line: '| tvOS: 0'
|
||||||
|
- line: '| overrideDefaultApplicationIdentifier: 1'
|
||||||
|
- line: '| AndroidBundleVersionCode: 1'
|
||||||
|
- line: '| AndroidMinSdkVersion: 25'
|
||||||
|
- line: '| AndroidTargetSdkVersion: 0'
|
||||||
|
- line: '| AndroidPreferredInstallLocation: 1'
|
||||||
|
- line: '| AndroidPreferredDataLocation: 1'
|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
|
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|
||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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||||||
|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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||||||
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|
||||||
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||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
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|
||||||
|
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|
||||||
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|
||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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||||||
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||||||
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||||||
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
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10
Data/Plugins/lib_burst_generated.cpp
Normal file
10
Data/Plugins/lib_burst_generated.cpp
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
|
||||||
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extern "C"
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{
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void Staticburst_initialize(void* );
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void* StaticBurstStaticMethodLookup(void* );
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int burst_enable_static_linkage = 1;
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void burst_initialize(void* i) { Staticburst_initialize(i); }
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void* BurstStaticMethodLookup(void* i) { return StaticBurstStaticMethodLookup(i); }
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}
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BIN
Data/Plugins/lib_burst_generated.wasm
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|||||||
Reference in New Issue
Block a user