온라인 구현
This commit is contained in:
@@ -0,0 +1,84 @@
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
// <copyright file="PointedAtGameObjectInfo.cs" company="Exit Games GmbH">
|
||||
// </copyright>
|
||||
// <summary>
|
||||
// Display ViewId, OwnerActorNr, IsCeneView and IsMine when clicked using the old UI system
|
||||
// </summary>
|
||||
// <author>developer@exitgames.com</author>
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
using Photon.Pun;
|
||||
using Photon.Realtime;
|
||||
|
||||
namespace Photon.Pun.UtilityScripts
|
||||
{
|
||||
/// <summary>
|
||||
/// Display ViewId, OwnerActorNr, IsCeneView and IsMine when clicked.
|
||||
/// </summary>
|
||||
public class PointedAtGameObjectInfo : MonoBehaviour
|
||||
{
|
||||
public static PointedAtGameObjectInfo Instance;
|
||||
|
||||
public Text text;
|
||||
|
||||
Transform focus;
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (Instance != null)
|
||||
{
|
||||
Debug.LogWarning("PointedAtGameObjectInfo is already featured in the scene, gameobject is destroyed");
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public void SetFocus(PhotonView pv)
|
||||
{
|
||||
|
||||
focus = pv != null ? pv.transform : null;
|
||||
|
||||
if (pv != null)
|
||||
{
|
||||
text.text = string.Format("id {0} own: {1} {2}{3}", pv.ViewID, pv.OwnerActorNr, (pv.IsRoomView) ? "scn" : "", (pv.IsMine) ? " mine" : "");
|
||||
//GUI.Label (new Rect (Input.mousePosition.x + 5, Screen.height - Input.mousePosition.y - 15, 300, 30), );
|
||||
}
|
||||
else
|
||||
{
|
||||
text.text = string.Empty;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveFocus(PhotonView pv)
|
||||
{
|
||||
if (pv == null)
|
||||
{
|
||||
text.text = string.Empty;
|
||||
return;
|
||||
}
|
||||
|
||||
if (pv.transform == focus)
|
||||
{
|
||||
text.text = string.Empty;
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if (focus != null)
|
||||
{
|
||||
this.transform.position = Camera.main.WorldToScreenPoint(focus.position);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user