온라인 구현
This commit is contained in:
@@ -0,0 +1,96 @@
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
// <copyright file="SlotRacerSpashScreen.cs" company="Exit Games GmbH">
|
||||
// Part of: Photon Unity Networking Demos
|
||||
// </copyright>
|
||||
// <summary>
|
||||
// Used in SlotRacer Demo
|
||||
// </summary>
|
||||
// <author>developer@exitgames.com</author>
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
|
||||
namespace Photon.Pun.Demo.SlotRacer
|
||||
{
|
||||
/// <summary>
|
||||
/// Slot racer splash screen. Inform about the slotRacer demo and the Cockpit control setup
|
||||
/// Gets deleted as soon as the scene plays
|
||||
/// </summary>
|
||||
[ExecuteInEditMode]
|
||||
public class SlotRacerSplashScreen : MonoBehaviour
|
||||
{
|
||||
#pragma warning disable 0414
|
||||
private string PunCockpit_scene = "PunCockpit-Scene";
|
||||
#pragma warning restore 0414
|
||||
|
||||
public Text WarningText;
|
||||
public GameObject SplashScreen;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
Destroy(this.SplashScreen);
|
||||
Destroy(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
if (this.WarningText == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool _found = false;
|
||||
bool _enabled = false;
|
||||
|
||||
foreach (EditorBuildSettingsScene _scene in EditorBuildSettings.scenes)
|
||||
{
|
||||
if (_scene.path.EndsWith(this.PunCockpit_scene + ".unity"))
|
||||
{
|
||||
_found = true;
|
||||
_enabled = _scene.enabled;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (_found && _enabled)
|
||||
{
|
||||
this.WarningText.text = string.Empty;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_found && !_enabled)
|
||||
{
|
||||
this.WarningText.text = "<Color=Green>INFORMATION:</Color>\nThis demo can run with the PunCockpit Scene." +
|
||||
"\nFor this, the Scene '" +
|
||||
this.PunCockpit_scene +
|
||||
"' needs to be enabled to the build settings." +
|
||||
"\nElse, you'll get only a minimal Menu to connect";
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_found)
|
||||
{
|
||||
this.WarningText.text = "<Color=Green>INFORMATION:</Color>\nThis demo can run with the PunCockpit Scene." +
|
||||
"\n For this, the Scene '" +
|
||||
this.PunCockpit_scene +
|
||||
"' needs to be added to the build settings." +
|
||||
"\nElse, you'll get only a minimal Menu to connect";
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user