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using UnityEngine;
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namespace Photon.Pun.Demo.Procedural
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{
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/// <summary>
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/// The Block component is attach to each instantiated Block at runtime.
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/// It provides the Block's ID as well as the parent's Cluster ID in order to apply modifications.
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/// </summary>
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public class Block : MonoBehaviour
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{
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public int BlockId { get; set; }
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public int ClusterId { get; set; }
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}
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}
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