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476
Assets/Photon/PhotonRealtime/Code/SupportLogger.cs
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476
Assets/Photon/PhotonRealtime/Code/SupportLogger.cs
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// ----------------------------------------------------------------------------
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// <copyright file="SupportLogger.cs" company="Exit Games GmbH">
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// Loadbalancing Framework for Photon - Copyright (C) 2018 Exit Games GmbH
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// </copyright>
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// <summary>
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// Implements callbacks of the Realtime API to logs selected information
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// for support cases.
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// </summary>
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// <author>developer@photonengine.com</author>
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// ----------------------------------------------------------------------------
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#if UNITY_4_7 || UNITY_5 || UNITY_5_3_OR_NEWER
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#define SUPPORTED_UNITY
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#endif
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namespace Photon.Realtime
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{
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using System;
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using System.Text;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using Stopwatch = System.Diagnostics.Stopwatch;
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using ExitGames.Client.Photon;
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using System.Threading;
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#if SUPPORTED_UNITY
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using UnityEngine;
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#endif
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#if SUPPORTED_UNITY || NETFX_CORE
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using Hashtable = ExitGames.Client.Photon.Hashtable;
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using SupportClass = ExitGames.Client.Photon.SupportClass;
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#endif
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/// <summary>
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/// Helper class to debug log basic information about Photon client and vital traffic statistics.
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/// </summary>
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/// <remarks>
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/// Set SupportLogger.Client for this to work.
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/// </remarks>
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#if SUPPORTED_UNITY
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[DisallowMultipleComponent]
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#if PUN_2_OR_NEWER || FUSION_UNITY
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[AddComponentMenu("")] // hide from Unity Menus and searches
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#endif
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public class SupportLogger : MonoBehaviour, IConnectionCallbacks , IMatchmakingCallbacks , IInRoomCallbacks, ILobbyCallbacks, IErrorInfoCallback
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#else
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public class SupportLogger : IConnectionCallbacks, IInRoomCallbacks, IMatchmakingCallbacks , ILobbyCallbacks
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#endif
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{
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/// <summary>
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/// Toggle to enable or disable traffic statistics logging.
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/// </summary>
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public bool LogTrafficStats = true;
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//private bool loggedStillOfflineMessage;
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private LoadBalancingClient client;
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private Stopwatch startStopwatch;
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/// helps skip the initial OnApplicationPause call, which is not really of interest on start
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private bool initialOnApplicationPauseSkipped = false;
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private int pingMax;
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private int pingMin;
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/// <summary>
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/// Photon client to log information and statistics from.
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/// </summary>
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public LoadBalancingClient Client
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{
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get { return this.client; }
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set
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{
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if (this.client != value)
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{
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if (this.client != null)
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{
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this.client.RemoveCallbackTarget(this);
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}
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this.client = value;
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if (this.client != null)
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{
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this.client.AddCallbackTarget(this);
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}
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}
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}
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}
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#if SUPPORTED_UNITY
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protected void OnDestroy()
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{
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this.Client = null; // will remove this SupportLogger as callback target
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}
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protected void OnApplicationPause(bool pause)
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{
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if (!this.initialOnApplicationPauseSkipped)
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{
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this.initialOnApplicationPauseSkipped = true;
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return;
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}
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Debug.Log(string.Format("{0} SupportLogger OnApplicationPause({1}). Client: {2}.", this.GetFormattedTimestamp(), pause, this.client == null ? "null" : this.client.State.ToString()));
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}
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protected void OnApplicationQuit()
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{
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this.CancelInvoke();
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}
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#else
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// non-Unity implementation uses Timer instances
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private Timer trackingTimer;
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private Timer logTimer;
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[Obsolete]
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public SupportLogger()
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{
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}
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public SupportLogger(LoadBalancingClient client)
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{
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this.Client = client;
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}
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// called by Timer which requires a state object parameter
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private void TrackValues(object o)
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{
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this.TrackValues();
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}
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// called by Timer which requires a state object parameter
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private void LogStats(object o)
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{
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this.LogStats();
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}
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#endif
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/// <summary>Seconds between logging network stats.</summary>
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public float LogStatsInterval = 5;
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/// <summary>Seconds between internally tracking network stats.</summary>
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public float TrackValuesInterval = 0.05f;
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public void StartLogStats()
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{
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#if SUPPORTED_UNITY
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this.InvokeRepeating(nameof(this.LogStats), this.LogStatsInterval, this.LogStatsInterval);
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#else
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int logStatsMs = (int)(this.LogStatsInterval * 1000);
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this.logTimer = new Timer(this.LogStats, null, logStatsMs, logStatsMs);
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#endif
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}
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public void StopLogStats()
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{
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#if SUPPORTED_UNITY
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this.CancelInvoke(nameof(this.LogStats));
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#else
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this.logTimer.Dispose();
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this.logTimer = null;
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#endif
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}
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private void StartTrackValues()
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{
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#if SUPPORTED_UNITY
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this.InvokeRepeating(nameof(this.TrackValues), this.TrackValuesInterval, this.TrackValuesInterval);
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#else
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int trackValuesMs = (int)(this.TrackValuesInterval * 1000);
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this.trackingTimer = new Timer(this.TrackValues, null, trackValuesMs, trackValuesMs);
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#endif
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}
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private void StopTrackValues()
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{
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#if SUPPORTED_UNITY
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this.CancelInvoke(nameof(this.TrackValues));
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#else
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this.trackingTimer.Dispose();
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this.trackingTimer = null;
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#endif
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}
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// called via Timer or InvokeRepeating (Unity)
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private void TrackValues()
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{
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if (this.client == null)
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{
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return;
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}
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int currentRtt = this.client.LoadBalancingPeer.RoundTripTime;
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if (currentRtt > this.pingMax)
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{
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this.pingMax = currentRtt;
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}
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if (currentRtt < this.pingMin)
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{
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this.pingMin = currentRtt;
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}
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}
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/// <summary>
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/// Debug logs vital traffic statistics about the attached Photon Client.
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/// </summary>
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public void LogStats()
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{
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if (this.client == null || this.client.State == ClientState.PeerCreated)
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{
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return;
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}
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if (this.LogTrafficStats)
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{
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Debug.Log(string.Format("{0} SupportLogger {1} Ping min/max: {2}/{3}", this.GetFormattedTimestamp() , this.client.LoadBalancingPeer.VitalStatsToString(false) , this.pingMin , this.pingMax));
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}
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}
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/// <summary>
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/// Debug logs basic information (AppId, AppVersion, PeerID, Server address, Region) about the attached Photon Client.
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/// </summary>
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private void LogBasics()
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{
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if (this.client == null)
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{
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return;
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}
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List<string> buildProperties = new List<string>(10);
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#if SUPPORTED_UNITY
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buildProperties.Add(Application.unityVersion);
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buildProperties.Add(Application.platform.ToString());
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#endif
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#if ENABLE_IL2CPP
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buildProperties.Add("ENABLE_IL2CPP");
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#endif
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#if ENABLE_MONO
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buildProperties.Add("ENABLE_MONO");
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#endif
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#if DEBUG
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buildProperties.Add("DEBUG");
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#endif
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#if MASTER
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buildProperties.Add("MASTER");
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#endif
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#if NET_4_6
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buildProperties.Add("NET_4_6");
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#endif
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#if NET_STANDARD_2_0
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buildProperties.Add("NET_STANDARD_2_0");
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#endif
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#if NET_STANDARD_2_1
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buildProperties.Add("NET_STANDARD_2_1");
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#endif
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#if NETFX_CORE
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buildProperties.Add("NETFX_CORE");
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#endif
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#if NET_LEGACY
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buildProperties.Add("NET_LEGACY");
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#endif
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#if UNITY_64
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buildProperties.Add("UNITY_64");
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#endif
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#if UNITY_FUSION
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buildProperties.Add("UNITY_FUSION");
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#endif
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StringBuilder sb = new StringBuilder();
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string appIdShort = string.IsNullOrEmpty(this.client.AppId) || this.client.AppId.Length < 8 ? this.client.AppId : string.Concat(this.client.AppId.Substring(0, 8), "***");
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sb.AppendFormat("{0} SupportLogger Info: ", this.GetFormattedTimestamp());
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sb.AppendFormat("AppID: \"{0}\" AppVersion: \"{1}\" Client: v{2} ({4}) Build: {3} ", appIdShort, this.client.AppVersion, PhotonPeer.Version, string.Join(", ", buildProperties.ToArray()), this.client.LoadBalancingPeer.TargetFramework);
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if (this.client != null && this.client.LoadBalancingPeer != null && this.client.LoadBalancingPeer.SocketImplementation != null)
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{
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sb.AppendFormat("Socket: {0} ", this.client.LoadBalancingPeer.SocketImplementation.Name);
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}
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sb.AppendFormat("UserId: \"{0}\" AuthType: {1} AuthMode: {2} {3} ", this.client.UserId, (this.client.AuthValues != null) ? this.client.AuthValues.AuthType.ToString() : "N/A", this.client.AuthMode, this.client.EncryptionMode);
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sb.AppendFormat("State: {0} ", this.client.State);
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sb.AppendFormat("PeerID: {0} ", this.client.LoadBalancingPeer.PeerID);
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sb.AppendFormat("NameServer: {0} Current Server: {1} IP: {2} Region: {3} ", this.client.NameServerHost, this.client.CurrentServerAddress, this.client.LoadBalancingPeer.ServerIpAddress, this.client.CloudRegion);
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sb.AppendFormat("{0} UTC", DateTime.UtcNow.ToString(CultureInfo.InvariantCulture));
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Debug.Log(sb.ToString());
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}
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public void OnConnected()
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{
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this.pingMax = 0;
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this.pingMin = this.client.LoadBalancingPeer.RoundTripTime;
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this.LogBasics();
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Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnConnected().");
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if (this.LogTrafficStats)
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{
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this.client.LoadBalancingPeer.TrafficStatsEnabled = false;
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this.client.LoadBalancingPeer.TrafficStatsEnabled = true;
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this.StartLogStats();
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}
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this.StartTrackValues();
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}
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public void OnDisconnected(DisconnectCause cause)
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{
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this.StopLogStats();
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this.StopTrackValues();
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Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnDisconnected(" + cause + ").");
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this.LogBasics();
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this.LogStats();
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}
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public void OnConnectedToMaster()
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{
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Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnConnectedToMaster().");
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}
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public void OnFriendListUpdate(List<FriendInfo> friendList)
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{
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Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnFriendListUpdate(friendList).");
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}
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public void OnJoinedLobby()
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{
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Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnJoinedLobby(" + this.client.CurrentLobby + ").");
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}
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public void OnLeftLobby()
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{
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Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnLeftLobby().");
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}
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public void OnCreateRoomFailed(short returnCode, string message)
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{
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Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnCreateRoomFailed(" + returnCode+","+message+").");
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}
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public void OnJoinedRoom()
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{
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Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnJoinedRoom(" + this.client.CurrentRoom + "). " + this.client.CurrentLobby + " GameServer:" + this.client.GameServerAddress);
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}
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public void OnJoinRoomFailed(short returnCode, string message)
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{
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Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnJoinRoomFailed(" + returnCode+","+message+").");
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}
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public void OnJoinRandomFailed(short returnCode, string message)
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{
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Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnJoinRandomFailed(" + returnCode+","+message+").");
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}
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public void OnCreatedRoom()
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{
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Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnCreatedRoom(" + this.client.CurrentRoom + "). " + this.client.CurrentLobby + " GameServer:" + this.client.GameServerAddress);
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}
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public void OnLeftRoom()
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{
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Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnLeftRoom().");
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}
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public void OnRegionListReceived(RegionHandler regionHandler)
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{
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Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnRegionListReceived(regionHandler).");
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}
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public void OnRoomListUpdate(List<RoomInfo> roomList)
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{
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Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnRoomListUpdate(roomList). roomList.Count: " + roomList.Count);
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}
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public void OnPlayerEnteredRoom(Player newPlayer)
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{
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Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnPlayerEnteredRoom(" + newPlayer+").");
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}
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public void OnPlayerLeftRoom(Player otherPlayer)
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{
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Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnPlayerLeftRoom(" + otherPlayer+").");
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}
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public void OnRoomPropertiesUpdate(Hashtable propertiesThatChanged)
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{
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Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnRoomPropertiesUpdate(propertiesThatChanged).");
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}
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public void OnPlayerPropertiesUpdate(Player targetPlayer, Hashtable changedProps)
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{
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Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnPlayerPropertiesUpdate(targetPlayer,changedProps).");
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}
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public void OnMasterClientSwitched(Player newMasterClient)
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{
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Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnMasterClientSwitched(" + newMasterClient+").");
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}
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public void OnCustomAuthenticationResponse(Dictionary<string, object> data)
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{
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Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnCustomAuthenticationResponse(" + data.ToStringFull()+").");
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}
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public void OnCustomAuthenticationFailed (string debugMessage)
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{
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Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnCustomAuthenticationFailed(" + debugMessage+").");
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}
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public void OnLobbyStatisticsUpdate(List<TypedLobbyInfo> lobbyStatistics)
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{
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Debug.Log(this.GetFormattedTimestamp() + " SupportLogger OnLobbyStatisticsUpdate(lobbyStatistics).");
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}
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public void OnErrorInfo(ErrorInfo errorInfo)
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{
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Debug.LogError(this.GetFormattedTimestamp() + " SupportLogger OnErrorInfo(): " + errorInfo.ToString());
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}
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private string GetFormattedTimestamp()
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{
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if (this.startStopwatch == null)
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{
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this.startStopwatch = new Stopwatch();
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this.startStopwatch.Start();
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}
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TimeSpan span = this.startStopwatch.Elapsed;
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if (span.Minutes > 0)
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{
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return string.Format("[{0}:{1}.{1:000}]", span.Minutes, span.Seconds, span.Milliseconds);
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}
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return string.Format("[{0}.{1:000}]", span.Seconds, span.Milliseconds);
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}
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#if !SUPPORTED_UNITY
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private static class Debug
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{
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public static void Log(string msg)
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{
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System.Diagnostics.Debug.WriteLine(msg);
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}
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public static void LogWarning(string msg)
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{
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System.Diagnostics.Debug.WriteLine(msg);
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}
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public static void LogError(string msg)
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{
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System.Diagnostics.Debug.WriteLine(msg);
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}
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}
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#endif
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}
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}
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