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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace Photon.Chat.DemoChat
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{
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public class ChannelSelector : MonoBehaviour, IPointerClickHandler
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{
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public string Channel;
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public void SetChannel(string channel)
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{
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this.Channel = channel;
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Text t = GetComponentInChildren<Text>();
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t.text = this.Channel;
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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#if UNITY_6000_0_OR_NEWER
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ChatNewGui handler = GameObject.FindFirstObjectByType<ChatNewGui>();
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#else
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ChatNewGui handler = FindObjectOfType<ChatNewGui>();
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#endif
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handler.ShowChannel(this.Channel);
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}
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}
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}
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