스페이스바 누름 구현
This commit is contained in:
15
.idea/.idea.Gazuaa/.idea/.gitignore
generated
vendored
Normal file
15
.idea/.idea.Gazuaa/.idea/.gitignore
generated
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
# 디폴트 무시된 파일
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Rider에서 무시된 파일
|
||||
/modules.xml
|
||||
/.idea.Gazuaa.iml
|
||||
/contentModel.xml
|
||||
/projectSettingsUpdater.xml
|
||||
# 에디터 기반 HTTP 클라이언트 요청
|
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/httpRequests/
|
||||
# 쿼리 파일을 포함한 무시된 디폴트 폴더
|
||||
/queries/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
|
||||
4
.idea/.idea.Gazuaa/.idea/encodings.xml
generated
Normal file
4
.idea/.idea.Gazuaa/.idea/encodings.xml
generated
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
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<project version="4">
|
||||
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||
</project>
|
||||
8
.idea/.idea.Gazuaa/.idea/indexLayout.xml
generated
Normal file
8
.idea/.idea.Gazuaa/.idea/indexLayout.xml
generated
Normal file
@@ -0,0 +1,8 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
|
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<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
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||||
6
.idea/.idea.Gazuaa/.idea/vcs.xml
generated
Normal file
6
.idea/.idea.Gazuaa/.idea/vcs.xml
generated
Normal file
@@ -0,0 +1,6 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
|
||||
</project>
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||||
@@ -322,6 +322,9 @@ MonoBehaviour:
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highQualityFiltering:
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m_OverrideState: 1
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m_Value: 0
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filter:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
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downscale:
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m_OverrideState: 1
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m_Value: 0
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||||
|
||||
@@ -1,87 +1,16 @@
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||||
{
|
||||
"version": 1,
|
||||
"name": "InputSystem_Actions",
|
||||
"maps": [
|
||||
{
|
||||
"name": "Player",
|
||||
"id": "df70fa95-8a34-4494-b137-73ab6b9c7d37",
|
||||
"id": "00cb919c-476f-4fa4-905e-bfe96a56ff82",
|
||||
"actions": [
|
||||
{
|
||||
"name": "Move",
|
||||
"type": "Value",
|
||||
"id": "351f2ccd-1f9f-44bf-9bec-d62ac5c5f408",
|
||||
"expectedControlType": "Vector2",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": true
|
||||
},
|
||||
{
|
||||
"name": "Look",
|
||||
"type": "Value",
|
||||
"id": "6b444451-8a00-4d00-a97e-f47457f736a8",
|
||||
"expectedControlType": "Vector2",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": true
|
||||
},
|
||||
{
|
||||
"name": "Attack",
|
||||
"name": "Gacha",
|
||||
"type": "Button",
|
||||
"id": "6c2ab1b8-8984-453a-af3d-a3c78ae1679a",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Interact",
|
||||
"type": "Button",
|
||||
"id": "852140f2-7766-474d-8707-702459ba45f3",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "Hold",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Crouch",
|
||||
"type": "Button",
|
||||
"id": "27c5f898-bc57-4ee1-8800-db469aca5fe3",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Jump",
|
||||
"type": "Button",
|
||||
"id": "f1ba0d36-48eb-4cd5-b651-1c94a6531f70",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Previous",
|
||||
"type": "Button",
|
||||
"id": "2776c80d-3c14-4091-8c56-d04ced07a2b0",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Next",
|
||||
"type": "Button",
|
||||
"id": "b7230bb6-fc9b-4f52-8b25-f5e19cb2c2ba",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Sprint",
|
||||
"type": "Button",
|
||||
"id": "641cd816-40e6-41b4-8c3d-04687c349290",
|
||||
"expectedControlType": "Button",
|
||||
"id": "4e678532-f722-4d45-9021-3a57c7cc2e71",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
@@ -90,902 +19,12 @@
|
||||
"bindings": [
|
||||
{
|
||||
"name": "",
|
||||
"id": "978bfe49-cc26-4a3d-ab7b-7d7a29327403",
|
||||
"path": "<Gamepad>/leftStick",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Gamepad",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "WASD",
|
||||
"id": "00ca640b-d935-4593-8157-c05846ea39b3",
|
||||
"path": "Dpad",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Move",
|
||||
"isComposite": true,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "up",
|
||||
"id": "e2062cb9-1b15-46a2-838c-2f8d72a0bdd9",
|
||||
"path": "<Keyboard>/w",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "up",
|
||||
"id": "8180e8bd-4097-4f4e-ab88-4523101a6ce9",
|
||||
"path": "<Keyboard>/upArrow",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "down",
|
||||
"id": "320bffee-a40b-4347-ac70-c210eb8bc73a",
|
||||
"path": "<Keyboard>/s",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "down",
|
||||
"id": "1c5327b5-f71c-4f60-99c7-4e737386f1d1",
|
||||
"path": "<Keyboard>/downArrow",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "left",
|
||||
"id": "d2581a9b-1d11-4566-b27d-b92aff5fabbc",
|
||||
"path": "<Keyboard>/a",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "left",
|
||||
"id": "2e46982e-44cc-431b-9f0b-c11910bf467a",
|
||||
"path": "<Keyboard>/leftArrow",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "right",
|
||||
"id": "fcfe95b8-67b9-4526-84b5-5d0bc98d6400",
|
||||
"path": "<Keyboard>/d",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "right",
|
||||
"id": "77bff152-3580-4b21-b6de-dcd0c7e41164",
|
||||
"path": "<Keyboard>/rightArrow",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "1635d3fe-58b6-4ba9-a4e2-f4b964f6b5c8",
|
||||
"path": "<XRController>/{Primary2DAxis}",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "XR",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "3ea4d645-4504-4529-b061-ab81934c3752",
|
||||
"path": "<Joystick>/stick",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Joystick",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "c1f7a91b-d0fd-4a62-997e-7fb9b69bf235",
|
||||
"path": "<Gamepad>/rightStick",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Gamepad",
|
||||
"action": "Look",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "8c8e490b-c610-4785-884f-f04217b23ca4",
|
||||
"path": "<Pointer>/delta",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse;Touch",
|
||||
"action": "Look",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "3e5f5442-8668-4b27-a940-df99bad7e831",
|
||||
"path": "<Joystick>/{Hatswitch}",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Joystick",
|
||||
"action": "Look",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "143bb1cd-cc10-4eca-a2f0-a3664166fe91",
|
||||
"path": "<Gamepad>/buttonWest",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Gamepad",
|
||||
"action": "Attack",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "05f6913d-c316-48b2-a6bb-e225f14c7960",
|
||||
"path": "<Mouse>/leftButton",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Attack",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "886e731e-7071-4ae4-95c0-e61739dad6fd",
|
||||
"path": "<Touchscreen>/primaryTouch/tap",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Touch",
|
||||
"action": "Attack",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "ee3d0cd2-254e-47a7-a8cb-bc94d9658c54",
|
||||
"path": "<Joystick>/trigger",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Joystick",
|
||||
"action": "Attack",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "8255d333-5683-4943-a58a-ccb207ff1dce",
|
||||
"path": "<XRController>/{PrimaryAction}",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "XR",
|
||||
"action": "Attack",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "b3c1c7f0-bd20-4ee7-a0f1-899b24bca6d7",
|
||||
"path": "<Keyboard>/enter",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Attack",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "cbac6039-9c09-46a1-b5f2-4e5124ccb5ed",
|
||||
"path": "<Keyboard>/2",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Next",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "e15ca19d-e649-4852-97d5-7fe8ccc44e94",
|
||||
"path": "<Gamepad>/dpad/right",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Gamepad",
|
||||
"action": "Next",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "f2e9ba44-c423-42a7-ad56-f20975884794",
|
||||
"path": "<Keyboard>/leftShift",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Sprint",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "8cbb2f4b-a784-49cc-8d5e-c010b8c7f4e6",
|
||||
"path": "<Gamepad>/leftStickPress",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Gamepad",
|
||||
"action": "Sprint",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "d8bf24bf-3f2f-4160-a97c-38ec1eb520ba",
|
||||
"path": "<XRController>/trigger",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "XR",
|
||||
"action": "Sprint",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "eb40bb66-4559-4dfa-9a2f-820438abb426",
|
||||
"id": "28a944ec-fad8-41f7-af95-24dc449e7f75",
|
||||
"path": "<Keyboard>/space",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "Jump",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "daba33a1-ad0c-4742-a909-43ad1cdfbeb6",
|
||||
"path": "<Gamepad>/buttonSouth",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Gamepad",
|
||||
"action": "Jump",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "603f3daf-40bd-4854-8724-93e8017f59e3",
|
||||
"path": "<XRController>/secondaryButton",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "XR",
|
||||
"action": "Jump",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "1534dc16-a6aa-499d-9c3a-22b47347b52a",
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||||
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||||
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||||
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||||
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"name": "",
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"id": "47c2a644-3ebc-4dae-a106-589b7ca75b59",
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||||
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||||
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||||
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||||
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"groups": ";Keyboard&Mouse",
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||||
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||||
"groups": "Keyboard&Mouse",
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||||
"action": "RightClick",
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||||
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||||
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||||
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||||
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||||
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||||
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||||
"action": "TrackedDevicePosition",
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||||
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||||
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||||
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{
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"id": "23e01e3a-f935-4948-8d8b-9bcac77714fb",
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||||
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||||
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8
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77
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77
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Normal file
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7
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1121
Assets/Scenes/MainScene.unity
Normal file
1121
Assets/Scenes/MainScene.unity
Normal file
File diff suppressed because it is too large
Load Diff
8
Assets/Scripts.meta
Normal file
8
Assets/Scripts.meta
Normal file
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29
Assets/Scripts/Alignment.cs
Normal file
29
Assets/Scripts/Alignment.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class NewMonoBehaviourScript : MonoBehaviour
|
||||
{
|
||||
|
||||
private GridLayoutGroup _gridLayoutGroup;
|
||||
private RectTransform _rectTransform;
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
_gridLayoutGroup = GetComponent<GridLayoutGroup>();
|
||||
_rectTransform = GetComponent<RectTransform>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
var max =
|
||||
(_rectTransform.rect.width / (_gridLayoutGroup.cellSize.x+_gridLayoutGroup.spacing.x)) *
|
||||
(_rectTransform.rect.height / _gridLayoutGroup.cellSize.y+_gridLayoutGroup.spacing.y);
|
||||
var current = transform.childCount;
|
||||
|
||||
if (current / max >= 0.8f)
|
||||
{
|
||||
_gridLayoutGroup.cellSize = new Vector2(_gridLayoutGroup.cellSize.x * 0.9f, _gridLayoutGroup.cellSize.y * 0.9f);
|
||||
}
|
||||
}
|
||||
}
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2
Assets/Scripts/Alignment.cs.meta
Normal file
2
Assets/Scripts/Alignment.cs.meta
Normal file
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fileFormatVersion: 2
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||||
guid: bf4a1845e7e1f9f4b956a76fbf5d6e9a
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||||
16
Assets/Scripts/GameManager.cs
Normal file
16
Assets/Scripts/GameManager.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class GameManager : MonoBehaviour
|
||||
{
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/GameManager.cs.meta
Normal file
2
Assets/Scripts/GameManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 321a98dbbcd0e104abe61456cccb7f10
|
||||
438
Assets/Scripts/GazuaInput.cs
Normal file
438
Assets/Scripts/GazuaInput.cs
Normal file
@@ -0,0 +1,438 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||||
// version 1.19.0
|
||||
// from Assets/InputSystem_Actions.inputactions
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.Utilities;
|
||||
|
||||
/// <summary>
|
||||
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/InputSystem_Actions.inputactions".
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// <code>
|
||||
/// using namespace UnityEngine;
|
||||
/// using UnityEngine.InputSystem;
|
||||
///
|
||||
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
|
||||
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
|
||||
/// {
|
||||
/// private MyActions_Actions m_Actions; // Source code representation of asset.
|
||||
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
|
||||
///
|
||||
/// void Awake()
|
||||
/// {
|
||||
/// m_Actions = new MyActions_Actions(); // Create asset object.
|
||||
/// m_Player = m_Actions.Player; // Extract action map object.
|
||||
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
|
||||
/// }
|
||||
///
|
||||
/// void OnDestroy()
|
||||
/// {
|
||||
/// m_Actions.Dispose(); // Destroy asset object.
|
||||
/// }
|
||||
///
|
||||
/// void OnEnable()
|
||||
/// {
|
||||
/// m_Player.Enable(); // Enable all actions within map.
|
||||
/// }
|
||||
///
|
||||
/// void OnDisable()
|
||||
/// {
|
||||
/// m_Player.Disable(); // Disable all actions within map.
|
||||
/// }
|
||||
///
|
||||
/// #region Interface implementation of MyActions.IPlayerActions
|
||||
///
|
||||
/// // Invoked when "Move" action is either started, performed or canceled.
|
||||
/// public void OnMove(InputAction.CallbackContext context)
|
||||
/// {
|
||||
/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
|
||||
/// }
|
||||
///
|
||||
/// // Invoked when "Attack" action is either started, performed or canceled.
|
||||
/// public void OnAttack(InputAction.CallbackContext context)
|
||||
/// {
|
||||
/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
|
||||
/// }
|
||||
///
|
||||
/// #endregion
|
||||
/// }
|
||||
/// </code>
|
||||
/// </example>
|
||||
public partial class @GazuaInput: IInputActionCollection2, IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides access to the underlying asset instance.
|
||||
/// </summary>
|
||||
public InputActionAsset asset { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new instance.
|
||||
/// </summary>
|
||||
public @GazuaInput()
|
||||
{
|
||||
asset = InputActionAsset.FromJson(@"{
|
||||
""version"": 1,
|
||||
""name"": ""InputSystem_Actions"",
|
||||
""maps"": [
|
||||
{
|
||||
""name"": ""Player"",
|
||||
""id"": ""00cb919c-476f-4fa4-905e-bfe96a56ff82"",
|
||||
""actions"": [
|
||||
{
|
||||
""name"": ""Gacha"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""4e678532-f722-4d45-9021-3a57c7cc2e71"",
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""28a944ec-fad8-41f7-af95-24dc449e7f75"",
|
||||
""path"": ""<Keyboard>/space"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Gacha"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
""controlSchemes"": [
|
||||
{
|
||||
""name"": ""Keyboard&Mouse"",
|
||||
""bindingGroup"": ""Keyboard&Mouse"",
|
||||
""devices"": [
|
||||
{
|
||||
""devicePath"": ""<Keyboard>"",
|
||||
""isOptional"": false,
|
||||
""isOR"": false
|
||||
},
|
||||
{
|
||||
""devicePath"": ""<Mouse>"",
|
||||
""isOptional"": false,
|
||||
""isOR"": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
""name"": ""Gamepad"",
|
||||
""bindingGroup"": ""Gamepad"",
|
||||
""devices"": [
|
||||
{
|
||||
""devicePath"": ""<Gamepad>"",
|
||||
""isOptional"": false,
|
||||
""isOR"": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
""name"": ""Touch"",
|
||||
""bindingGroup"": ""Touch"",
|
||||
""devices"": [
|
||||
{
|
||||
""devicePath"": ""<Touchscreen>"",
|
||||
""isOptional"": false,
|
||||
""isOR"": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
""name"": ""Joystick"",
|
||||
""bindingGroup"": ""Joystick"",
|
||||
""devices"": [
|
||||
{
|
||||
""devicePath"": ""<Joystick>"",
|
||||
""isOptional"": false,
|
||||
""isOR"": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
""name"": ""XR"",
|
||||
""bindingGroup"": ""XR"",
|
||||
""devices"": [
|
||||
{
|
||||
""devicePath"": ""<XRController>"",
|
||||
""isOptional"": false,
|
||||
""isOR"": false
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}");
|
||||
// Player
|
||||
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
|
||||
m_Player_Gacha = m_Player.FindAction("Gacha", throwIfNotFound: true);
|
||||
}
|
||||
|
||||
~@GazuaInput()
|
||||
{
|
||||
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, GazuaInput.Player.Disable() has not been called.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
UnityEngine.Object.Destroy(asset);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
|
||||
public InputBinding? bindingMask
|
||||
{
|
||||
get => asset.bindingMask;
|
||||
set => asset.bindingMask = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
|
||||
public ReadOnlyArray<InputDevice>? devices
|
||||
{
|
||||
get => asset.devices;
|
||||
set => asset.devices = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
|
||||
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
|
||||
public bool Contains(InputAction action)
|
||||
{
|
||||
return asset.Contains(action);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
|
||||
public IEnumerator<InputAction> GetEnumerator()
|
||||
{
|
||||
return asset.GetEnumerator();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
|
||||
public void Enable()
|
||||
{
|
||||
asset.Enable();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
|
||||
public void Disable()
|
||||
{
|
||||
asset.Disable();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
|
||||
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
|
||||
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||||
{
|
||||
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
|
||||
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||||
{
|
||||
return asset.FindBinding(bindingMask, out action);
|
||||
}
|
||||
|
||||
// Player
|
||||
private readonly InputActionMap m_Player;
|
||||
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
|
||||
private readonly InputAction m_Player_Gacha;
|
||||
/// <summary>
|
||||
/// Provides access to input actions defined in input action map "Player".
|
||||
/// </summary>
|
||||
public struct PlayerActions
|
||||
{
|
||||
private @GazuaInput m_Wrapper;
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new instance of the input action map wrapper class.
|
||||
/// </summary>
|
||||
public PlayerActions(@GazuaInput wrapper) { m_Wrapper = wrapper; }
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/Gacha".
|
||||
/// </summary>
|
||||
public InputAction @Gacha => m_Wrapper.m_Player_Gacha;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action map instance.
|
||||
/// </summary>
|
||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
|
||||
public void Enable() { Get().Enable(); }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
|
||||
public void Disable() { Get().Disable(); }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
|
||||
public bool enabled => Get().enabled;
|
||||
/// <summary>
|
||||
/// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance.
|
||||
/// </summary>
|
||||
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
|
||||
/// <summary>
|
||||
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||
/// </summary>
|
||||
/// <param name="instance">Callback instance.</param>
|
||||
/// <remarks>
|
||||
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
||||
/// </remarks>
|
||||
/// <seealso cref="PlayerActions" />
|
||||
public void AddCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
|
||||
@Gacha.started += instance.OnGacha;
|
||||
@Gacha.performed += instance.OnGacha;
|
||||
@Gacha.canceled += instance.OnGacha;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
||||
/// </remarks>
|
||||
/// <seealso cref="PlayerActions" />
|
||||
private void UnregisterCallbacks(IPlayerActions instance)
|
||||
{
|
||||
@Gacha.started -= instance.OnGacha;
|
||||
@Gacha.performed -= instance.OnGacha;
|
||||
@Gacha.canceled -= instance.OnGacha;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
||||
public void RemoveCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
|
||||
UnregisterCallbacks(instance);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
||||
/// </remarks>
|
||||
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
||||
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
||||
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
||||
public void SetCallbacks(IPlayerActions instance)
|
||||
{
|
||||
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
|
||||
UnregisterCallbacks(item);
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
|
||||
AddCallbacks(instance);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Provides a new <see cref="PlayerActions" /> instance referencing this action map.
|
||||
/// </summary>
|
||||
public PlayerActions @Player => new PlayerActions(this);
|
||||
private int m_KeyboardMouseSchemeIndex = -1;
|
||||
/// <summary>
|
||||
/// Provides access to the input control scheme.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
||||
public InputControlScheme KeyboardMouseScheme
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard&Mouse");
|
||||
return asset.controlSchemes[m_KeyboardMouseSchemeIndex];
|
||||
}
|
||||
}
|
||||
private int m_GamepadSchemeIndex = -1;
|
||||
/// <summary>
|
||||
/// Provides access to the input control scheme.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
||||
public InputControlScheme GamepadScheme
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad");
|
||||
return asset.controlSchemes[m_GamepadSchemeIndex];
|
||||
}
|
||||
}
|
||||
private int m_TouchSchemeIndex = -1;
|
||||
/// <summary>
|
||||
/// Provides access to the input control scheme.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
||||
public InputControlScheme TouchScheme
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_TouchSchemeIndex == -1) m_TouchSchemeIndex = asset.FindControlSchemeIndex("Touch");
|
||||
return asset.controlSchemes[m_TouchSchemeIndex];
|
||||
}
|
||||
}
|
||||
private int m_JoystickSchemeIndex = -1;
|
||||
/// <summary>
|
||||
/// Provides access to the input control scheme.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
||||
public InputControlScheme JoystickScheme
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_JoystickSchemeIndex == -1) m_JoystickSchemeIndex = asset.FindControlSchemeIndex("Joystick");
|
||||
return asset.controlSchemes[m_JoystickSchemeIndex];
|
||||
}
|
||||
}
|
||||
private int m_XRSchemeIndex = -1;
|
||||
/// <summary>
|
||||
/// Provides access to the input control scheme.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
||||
public InputControlScheme XRScheme
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_XRSchemeIndex == -1) m_XRSchemeIndex = asset.FindControlSchemeIndex("XR");
|
||||
return asset.controlSchemes[m_XRSchemeIndex];
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
|
||||
/// </summary>
|
||||
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
||||
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
||||
public interface IPlayerActions
|
||||
{
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Gacha" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnGacha(InputAction.CallbackContext context);
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/GazuaInput.cs.meta
Normal file
2
Assets/Scripts/GazuaInput.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 67c09ad72a1c1b144a472512131266da
|
||||
32
Assets/Scripts/Gazuaa.cs
Normal file
32
Assets/Scripts/Gazuaa.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class Gazuaa : MonoBehaviour
|
||||
{
|
||||
private GazuaInput _gazuaInput;
|
||||
|
||||
public GameObject map;
|
||||
public GameObject avatarPrefab;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_gazuaInput = new GazuaInput();
|
||||
_gazuaInput.Enable();
|
||||
|
||||
_gazuaInput.Player.Gacha.performed += Gacha;
|
||||
}
|
||||
|
||||
private void Gacha(InputAction.CallbackContext obj)
|
||||
{
|
||||
var result = Randomizer.GetResult();
|
||||
for(var i = 0; i < result; i++) Instantiate(avatarPrefab, map.transform);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
_gazuaInput.Disable();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
2
Assets/Scripts/Gazuaa.cs.meta
Normal file
2
Assets/Scripts/Gazuaa.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 67473199c1d3dcd4590dcf0f765e3492
|
||||
26
Assets/Scripts/Randomizer.cs
Normal file
26
Assets/Scripts/Randomizer.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using UnityEngine;
|
||||
|
||||
public static class Randomizer
|
||||
{
|
||||
private static readonly int[][] Numbers = new int[][]
|
||||
{ new int[]
|
||||
{
|
||||
320, 40, 20, 12, 4, 3, 1
|
||||
}, new int[]
|
||||
{
|
||||
0, 1, 3, 5, 8, 9, 15
|
||||
} };
|
||||
|
||||
public static int GetResult()
|
||||
{
|
||||
var value = Random.Range(0, 400);
|
||||
var count = 0;
|
||||
for (var i = 0; i < Numbers[0].Length; i++)
|
||||
{
|
||||
count += Numbers[0][i];
|
||||
if (value < count) return Numbers[1][i];
|
||||
}
|
||||
|
||||
return Numbers[1][Numbers[1].Length - 1];
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Randomizer.cs.meta
Normal file
2
Assets/Scripts/Randomizer.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48a3016e8830670409a12ab27d6e8615
|
||||
8
Assets/Sprites.meta
Normal file
8
Assets/Sprites.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9bd928477a5365c41ab5088a4f0984c9
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Sprites/EnemyAvatar.png
Normal file
BIN
Assets/Sprites/EnemyAvatar.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.2 KiB |
143
Assets/Sprites/EnemyAvatar.png.meta
Normal file
143
Assets/Sprites/EnemyAvatar.png.meta
Normal file
@@ -0,0 +1,143 @@
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||||
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||||
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||||
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|
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||||
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|
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||||
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||||
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||||
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||||
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||||
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BIN
Assets/Sprites/SampleAvatar.png
Normal file
BIN
Assets/Sprites/SampleAvatar.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.9 KiB |
143
Assets/Sprites/SampleAvatar.png.meta
Normal file
143
Assets/Sprites/SampleAvatar.png.meta
Normal file
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Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt
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|
||||
Copyright (c) 2011, Vernon Adams (vern@newtypography.co.uk),
|
||||
with Reserved Font Name Anton.
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
http://scripts.sil.org/OFL
|
||||
|
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|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user